Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
A fast volume rendering algorithm for time-varying fields using a time-space partitioning (TSP) tree
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Parallel Sorting Algorithms
Texture hardware assisted rendering of time-varying volume data
Proceedings of the conference on Visualization '01
Real-time decompression and visualization of animated volume data
Proceedings of the conference on Visualization '01
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
IEEE Transactions on Visualization and Computer Graphics
Visualizing Time-Varying Volume Data
Computing in Science and Engineering
Three dimensional computer graphics for craniofacial surgical planning and evaluation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Compression Domain Rendering of Time-Resolved Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Simultaneous classification of time-varying volume data based on the time histogram
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
I/O strategies for parallel rendering of large time-varying volume data
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Interactive volume rendering of unstructured grids with time-varying scalar fields
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
iRun: interactive rendering of large unstructured grids
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
A study of transfer function generation for time-varying volume data
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2012 International Workshop on Programming Models and Applications for Multicores and Manycores
Hi-index | 0.00 |
Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular grids), with variable instances of time (from hundreds to thousands) and variable domain fields. It is common to consider subsets of this problem, such as time-varying scalar fields (TVSFs) on static structured grids, which are suitable for compression using multi-resolution techniques and can be efficiently rendered using texture-mapping hardware. In this work we propose a rendering system that considers unstructured grids, which do not have the same regular properties crucial to compression and rendering. Our solution simultaneously leverages multiple processors and the graphics processing unit (GPU) to perform decompression, level-of-detail selection, and volume visualization of dynamic data. The resulting framework is general enough to adaptively handle visualization tasks such as direct volume rendering and isosurfacing while allowing the user to control the speed and quality of the animation.