Ten lectures on wavelets
Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A multiresolution framework for volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Fast rendering of complex environments using a spatial hierarchy
GI '96 Proceedings of the conference on Graphics interface '96
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Multiresolution and hierarchical methods for the visualization of volume data
Future Generation Computer Systems - Special issue on scientific visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Level-of-detail volume rendering via 3D textures
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the conference on Visualization '01
Real-time decompression and visualization of animated volume data
Proceedings of the conference on Visualization '01
Volume Rendering of DCT-Based Compressed 3D Scalar Data
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Structure-Significant Representation of Structured Datasets
IEEE Transactions on Visualization and Computer Graphics
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Efficient Wavelet-Based Compression Method for Volume Rendering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Joint Embedded Coding of Data and Grid Using First-Generation Wavelet Transforms
DCC '02 Proceedings of the Data Compression Conference
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Enabling View-Dependent Progressive Volume Visualization on the Grid
IEEE Computer Graphics and Applications
Integrating pre-integration into the shear-warp algorithm
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
VIS '04 Proceedings of the conference on Visualization '04
Interactive Exploration of Large Remote Micro-CT Scans
VIS '04 Proceedings of the conference on Visualization '04
Transfer Function Based Adaptive Decompression for Volume Rendering of Large Medical Data Sets
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
3D ROAM for Scalable Volume Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Volumetric video compression for interactive playback
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Time-varying, multivariate volume data reduction
Proceedings of the 2005 ACM symposium on Applied computing
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
A hardware architecture for multi-resolution volume rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics
Real-Time Volume Rendering of Time-Varying Data Using a Fragment-Shader Compression Approach
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Hardware-Based Nonlinear Filtering and Segmentation using High-Level Shading Languages
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visibility Culling Using Plenoptic Opacity Functions for Large Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Frequency-Sensitive Point Hierarchy for Images and Volumes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A parallel multiresolution volume rendering algorithm for large data visualization
Parallel Computing - Parallel graphics and visualization
Large volume visualization of compressed time-dependent datasets on GPU clusters
Parallel Computing - Parallel graphics and visualization
Visualizing coercible simulations
WSC '04 Proceedings of the 36th conference on Winter simulation
Two-stage compression for fast volume rendering of time-varying scalar data
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
IEEE Transactions on Visualization and Computer Graphics
LOD Map - A Visual Interface for Navigating Multiresolution Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Transform Coding for Hardware-accelerated Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Two-pass rendering method to accelerate volume rendering for interactive navigation
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume Rendering
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Real-time rendering of 3D medical data sets
Future Generation Computer Systems - Special issue: High-speed networks and services for data-intensive grids: The DataTAG project
Enabling the interactive display of large medical volume datasets by multiresolution bricking
The Journal of Supercomputing
Interactive volume visualization techniques for subsurface data
VISUAL'05 Proceedings of the 8th international conference on Visual Information and Information Systems
Advanced GPU-based ray casting for bricked datasets
ACM SIGGRAPH 2012 Posters
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Improving the quality of multi-resolution volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Multiresolution interblock interpolation in direct volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Parallel multiresolution volume rendering of large data sets with error-guided load balancing
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Interactive volume rendering of unstructured grids with time-varying scalar fields
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Multi-layered image caching for distributed rendering of large multiresolution datasets
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
A multiresolution volume rendering framework for large-scale time-varying data visualization
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Volumetric reconstruction, compression and rendering of natural phenomena from multi-video data
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
GPU-based object-order ray-casting for large datasets
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A GPU-supported lossless compression scheme for rendering time-varying volume data
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
TAMRESH - tensor approximation multiresolution hierarchy for interactive volume visualization
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid as input. The input data is converted into a compressed hierarchical wavelet representation in a preprocessing step. During rendering, the wavelet representation is decompressed on-the-fly and rendered using hardware texture mapping. The level of detail used for rendering is adapted to the local frequency spectrum of the data and its position relative to the viewer. Using a prototype implementation of the algorithm we were able to perform an interactive walkthrough of large data sets such as the visible human on a single of-the-shelf PC.