Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Fundamentals of digital image processing
Fundamentals of digital image processing
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Volume rendering by adaptive refinement
The Visual Computer: International Journal of Computer Graphics
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The JPEG still picture compression standard
Communications of the ACM - Special issue on digital multimedia systems
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Volume rendering using the Fourier projection-slice theorem
Proceedings of the conference on Graphics interface '92
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Integrating volume data analysis and rendering on distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
ACM Transactions on Graphics (TOG)
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multiscale 3D edge representation of volume data by a DOG wavelet
VVS '94 Proceedings of the 1994 symposium on Volume visualization
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Digital Pictures: Representation and Compression
Digital Pictures: Representation and Compression
IEEE Computer Graphics and Applications
Volume Data and Wavelet Transforms
IEEE Computer Graphics and Applications
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
ACM Computing Surveys (CSUR)
Proceedings of the 7th conference on Visualization '96
A ray-slice-sweep volume rendering engine
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Wavelet-based multiresolutional representation of computational field simulation datasets
VIS '97 Proceedings of the 8th conference on Visualization '97
Integrated volume compression and visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
4D volume rendering with the Shear Warp factorisation
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
Tracking and Visualizing Turbulent 3D Features
IEEE Transactions on Visualization and Computer Graphics
Structure-Significant Representation of Structured Datasets
IEEE Transactions on Visualization and Computer Graphics
Fast unified computation of the multi-dimensional discrete sinusoidal transforms
Applied Mathematics and Computation
Efficient parallel processing of competitive learning algorithms
Parallel Computing
Time-varying, multivariate volume data reduction
Proceedings of the 2005 ACM symposium on Applied computing
A hardware architecture for multi-resolution volume rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Out-of-core tensor approximation of multi-dimensional matrices of visual data
ACM SIGGRAPH 2005 Papers
Low-complexity multiple description coding of video based on 3D block transforms
EURASIP Journal on Embedded Systems
Transform Coding for Hardware-accelerated Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
A novel multi-view image coding scheme based on view-warping and 3D-DCT
Journal of Visual Communication and Image Representation
An improved quadtree-based algorithm for lossless compression of volumetric datasets
CIMMACS'07 Proceedings of the 6th WSEAS international conference on Computational intelligence, man-machine systems and cybernetics
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Efficient synthesis of gradient solid textures
Graphical Models
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This paper proposes a scheme to perform volume rendering from compressed scalar data. Instead of decompressing the entire data set before rendering, blocks of data are decompressed as needed. Discrete cosine transform based compression technique is used to illustrate the method. The data is partitioned into overlapping blocks to permit local rendering and allow easy parallelization. Compression by factor of 20 to 30 produces rendering virtually indistinguishable from rendering using the original uncompressed data. Speedup is obtained by making use of spatial homogeneity detected in the transform domain. Rendering time using the proposed approach is less than that of direct rendering from the entire uncompressed data. The proposed method thus offers an attractive option to reduce storage, computation, and transmission overhead of otherwise huge data sets.