Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Texture hardware assisted rendering of time-varying volume data
Proceedings of the conference on Visualization '01
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Volume Rendering of DCT-Based Compressed 3D Scalar Data
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Volume Data and Wavelet Transforms
IEEE Computer Graphics and Applications
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Efficient Wavelet-Based Compression Method for Volume Rendering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Direct Rendering of Laplacian Pyramid Compressed Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Scout: A Hardware-Accelerated System for Quantitatively Driven Visualization and Analysis
VIS '04 Proceedings of the conference on Visualization '04
Real-Time Volume Rendering of Time-Varying Data Using a Fragment-Shader Compression Approach
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Compression Domain Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
An Efficient Large-Scale Volume Data Compression Algorithm
ISNN 2009 Proceedings of the 6th International Symposium on Neural Networks: Advances in Neural Networks - Part III
Proceedings of the 2012 International Workshop on Programming Models and Applications for Multicores and Manycores
A GPU-supported lossless compression scheme for rendering time-varying volume data
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
TAMRESH - tensor approximation multiresolution hierarchy for interactive volume visualization
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when rendering large volume data sets. Volumetric compression in which the decompression is coupled to rendering has been shown to be an effective solution to this problem; however, most existing techniques were developed in the context of software volume rendering, and all but the simplest approaches are prohibitive in a real-time hardware-accelerated volume rendering context. In this paper we present a novel block-based transform coding scheme designed specifically with real-time volume rendering in mind, such that the decompression is fast without sacrificing compression quality. This is made possible by consolidating the inverse transform with dequantization in such a way as to allow most of the reprojection to be precomputed. Furthermore, we take advantage of the freedom afforded by off-line compression in order to optimize the encoding as much as possible while hiding this complexity from the decoder. In this context we develop a new block classification scheme which allows us to preserve perceptually important features in the compression. The result of this work is an asymmetric transform coding scheme that allows very large volumes to be compressed and then decompressed in real-time while rendering on the GPU.