Introduction to Solid Modeling
Introduction to Solid Modeling
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A multiresolution framework for volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A fast volume rendering algorithm for time-varying fields using a time-space partitioning (TSP) tree
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Volume Data and Wavelet Transforms
IEEE Computer Graphics and Applications
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Compression Domain Rendering of Time-Resolved Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
Large volume visualization of compressed time-dependent datasets on GPU clusters
Parallel Computing - Parallel graphics and visualization
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
Two-stage compression for fast volume rendering of time-varying scalar data
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Transform Coding for Hardware-accelerated Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Simultaneous classification of time-varying volume data based on the time histogram
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Volumetric reconstruction, compression and rendering of natural phenomena from multi-video data
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A GPU-supported lossless compression scheme for rendering time-varying volume data
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
An exploratory technique for coherent visualization of time-varying volume data
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. In this work we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.