Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Vector quantization and signal compression
Vector quantization and signal compression
Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering from compressed textures
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Compression-based 3D texture mapping for real-time rendering
Graphical Models - Pacific Graphics '99 in Graphical Models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Real-Time Volume Rendering of Time-Varying Data Using a Fragment-Shader Compression Approach
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Compression Domain Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-performance architecture for anisotropic filtering
Journal of Systems Architecture: the EUROMICRO Journal
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Papers
Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
IEEE Transactions on Visualization and Computer Graphics
A streaming narrow-band algorithm: interactive computation and visualization of level sets
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Compressed lossless texture representation and caching
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Transform Coding for Hardware-accelerated Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Precise vector textures for real-time 3D rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
Texture management in view dependent application for large 3D terrain visualization
Proceedings of the 2008 Spring simulation multiconference
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Rendering surface details with diffusion curves
ACM SIGGRAPH Asia 2009 papers
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
GPU-based ray casting of stacked out-of-core height fields
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Compressed random-access trees for spatially coherent data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
High quality rendering of compressed volume data formats
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Multiresolution interblock interpolation in direct volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Smooth mixed-resolution GPU volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A GPU-supported lossless compression scheme for rendering time-varying volume data
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Adaptive Compression of Texture Pyramids
Computer Graphics Forum
Topographic map visualization from adaptively compressed textures
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Real-time 3D reconstruction at scale using voxel hashing
ACM Transactions on Graphics (TOG)
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We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive resolution, lossless compression of light fields, and vector quantization of volume data. All corresponding texture decoders were successfully integrated into the programmable texturing pipeline of commercial off-the-shelf graphics hardware.