Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Approximation algorithms for NP-hard problems
Approximation algorithms for NP-hard problems
Approximation algorithms for bin packing: a survey
Approximation algorithms for NP-hard problems
Visualization of complex models using dynamic texture-based simplification
Proceedings of the 7th conference on Visualization '96
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Efficient warping for architectural walkthroughs using layered depth images
Proceedings of the conference on Visualization '98
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Visibility-guided simplification
Proceedings of the conference on Visualization '02
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The Delta Tree: An Object-Centered Approach to Image-Based Rendering
The Delta Tree: An Object-Centered Approach to Image-Based Rendering
Spatially encoded image-space simplifications for interactive walkthrough
Spatially encoded image-space simplifications for interactive walkthrough
Hierarchical image-based rendering using texture mapping hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Pop-up light field: An interactive image-based modeling and rendering system
ACM Transactions on Graphics (TOG)
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Automatic impostor placement for guaranteed frame rates and low memory requirements
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
Hybrid billboard clouds for model simplification
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Real-time rendering of billboard plants in a dynamic lighting environment
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
On the empirical limits of billboard rotation
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
State of the art in modeling and rendering
ACM SIGGRAPH 2007 courses
Foundations and Trends® in Computer Graphics and Vision
Polypostors: 2D polygonal impostors for 3D crowds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
Semantic fitting and reconstruction
Journal on Computing and Cultural Heritage (JOCCH)
Visualization of Industrial Structures with Implicit GPU Primitives
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
A GPU framework for the visualization and on-the-fly amplification of real terrains
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Technical Section: View-dependent pruning for real-time rendering of trees
Computers and Graphics
Slices: a shape-proxy based on planar sections
Proceedings of the 2011 SIGGRAPH Asia Conference
Capturing and view-dependent rendering of billboard models
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
crdbrd: Shape Fabrication by Sliding Planar Slices
Computer Graphics Forum
Extreme model simplification for forest rendering
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Realistic and interactive visualization of high-density plant ecosystems
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Multi-layered indirect texturing for tree rendering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Surface perception of planar abstractions
ACM Transactions on Applied Perception (TAP) - Special issue SAP 2013
SMI 2013: Orthogonal slicing for additive manufacturing
Computers and Graphics
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We introduce billboard clouds -- a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and transparency maps. We present an optimization approach to build a billboard cloud given a geometric error threshold. After computing an appropriate density function in plane space, a greedy approach is used to select suitable representative planes. A good surface approximation is ensured by favoring planes that are "nearly tangent" to the model. This method does not require connectivity information, but instead avoids cracks by projecting primitives onto multiple planes when needed. For extreme simplification, our approach combines the strengths of mesh decimation and image-based impostors. We demonstrate our technique on a large class of models, including smooth manifolds and composite objects.