Computing the Aspect Graph for Line Drawings of Polyhedral Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Direct construction of the perspective projection aspect graph of convex polyhedra
Computer Vision, Graphics, and Image Processing
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
An improved illumination model for shaded display
Communications of the ACM
A procedure for generation of three-dimensional half-toned computer graphics presentations
Communications of the ACM
Interior/exterior classification of polygonal models
Proceedings of the conference on Visualization '00
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Feature-Based Visibility-Driven CLOD for Terrain
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Visibility Culling Using Plenoptic Opacity Functions for Large Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visibility based methods and assessment for detail-recovery
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Viewpoint-based simplification using f-divergences
Information Sciences: an International Journal
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Technical Section: Viewpoint-driven simplification using mutual information
Computers and Graphics
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
Harmonic field based volume model construction from triangle soup
Journal of Computer Science and Technology
A scalable framework for distributed virtual reality using heterogeneous processors
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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For some graphics applications, object interiors and hard-to-see regions contribute little to the final images and need not be processed. In this paper, we define a view-independent visibility measure on mesh surfaces based on the visibility function between the surfaces and a surrounding sphere of cameras. We demonstrate the usefulness of this measure with a visibility-guided simplification algorithm.Mesh simplification reduces the polygon counts of 3D models and speeds up the rendering process. Many mesh simplification algorithms are based on sequences of edge collapses that minimize geometric and attribute errors. By combining the surface visibility measure with a geometric error measure, we obtain simplified models with improvement proportional to the amount of low visibility regions in the original models.