SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
Simplifying polygonal models using successive mappings
VIS '97 Proceedings of the 8th conference on Visualization '97
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
A method of interactive visualization of CAD surface models on a color video display
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Hardware-assisted view-dependent map simplification
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Approximate shading for the re-illumination of synthetic images
Proceedings of the conference on Visualization '01
Visibility-guided simplification
Proceedings of the conference on Visualization '02
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Simplification and real-time smooth transitions of articulated meshes
GRIN'01 No description on Graphics interface 2001
Simplifying complex environments using incremental textured depth meshes
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Fast normal map generation for simplified meshes
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Optimized mesh and texture multiplexing for progressive textured model transmission
Proceedings of the 12th annual ACM international conference on Multimedia
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Pareto based optimization of multi-resolution geometry for real time rendering
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
IEEE Transactions on Visualization and Computer Graphics
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Visibility based methods and assessment for detail-recovery
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Evaluation of supra-threshold perceptual metrics for 3D models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Real-time mesh simplification using the GPU
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Viewpoint-based simplification using f-divergences
Information Sciences: an International Journal
Technical Section: Viewpoint-driven simplification using mutual information
Computers and Graphics
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Receiver-driven view-dependent streaming of progressive mesh
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
Evaluation for small visual difference between conforming meshes on strain field
Journal of Computer Science and Technology
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
Image compression using data-dependent triangulations
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Comparing small visual differences between conforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A 3D Shape Retrieval Framework Supporting Multimodal Queries
International Journal of Computer Vision
Optimal grids for five-axis machining
Mathematics and Computers in Simulation
Feature preserving mesh simplification using feature sensitive metric
Journal of Computer Science and Technology
Technical Section: View-dependent pruning for real-time rendering of trees
Computers and Graphics
Minimization of the kinematics error for five-axis machining
Computer-Aided Design
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Attention-Based mesh simplification using distance transforms
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
A real-time system for crowd rendering: parallel LOD and texture-preserving approach on GPU
MIG'11 Proceedings of the 4th international conference on Motion in Games
Extreme model simplification for forest rendering
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Perceptually driven simplification for interactive rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
A new error metric for geometric shape distortion using depth values from orthographic projections
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Some ways of distribution viewing points for generating viewing representation
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
On Balancing Energy Consumption, Rendering Speed, and Image Quality on Mobile Devices
International Journal of Handheld Computing Research
Imperceptible Simplification on Mobile Displays
International Journal of Handheld Computing Research
Projective analysis for 3D shape segmentation
ACM Transactions on Graphics (TOG)
Objective image quality assessment of texture compression
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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We introduce the notion of image-driven simplification, a framework that uses images to decide which portions of a model to simplify. This is a departure from approaches that make polygonal simplification decisions based on geometry. As with many methods, we use the edge collapse operator to make incremental changes to a model. Unique to our approach, however, is the use at comparisons between images of the original model against those of a simplified model to determine the cost of an ease collapse. We use common graphics rendering hardware to accelerate the creation of the required images. As expected, this method produces models that are close to the original model according to image differences. Perhaps more surprising, however, is that the method yields models that have high geometric fidelity as well. Our approach also solves the quandary of how to weight the geometric distance versus appearance properties such as normals, color, and texture. All of these trade-offs are balanced by the image metric. Benefits of this approach include high fidelity silhouettes, extreme simplification of hidden portions of a model, attention to shading interpolation effects, and simplification that is sensitive to the content of a texture. In order to better preserve the appearance of textured models, we introduce a novel technique for assigning texture coordinates to the new vertices of the mesh. This method is based on a geometric heuristic that can be integrated with any edge collapse algorithm to produce high quality textured surfaces.