SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A data reduction scheme for triangulated surfaces
Computer Aided Geometric Design
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
Zeta: a resolution modeling system
Graphical Models and Image Processing
ACM Transactions on Graphics (TOG)
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
User-Controlled Simplification of Polygonal Models
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Decimation of human face model for real-time animation in intelligent multimedia systems
Multimedia Tools and Applications
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During the last decade, many simplification methods have been proposed to generate multi-resolution meshes for real-time applications. Practitioners have found that these methods alone usually fail to produce satisfactory result when models of very low polygon count are desired. This is due to the fact that the existing methods take no semantic or functional metric into account, and moreover, each error metric has its own strength and weakness. In this paper, we propose a user-assisted mesh simplification framework that allows users to improve the quality of simplified meshes derived by any error metric. The framework consists of two stages. The first stage employs a weighting scheme that allows users to refine a unsatisfactory region to achieve a user-specified resolution. The second stage is a local refinement scheme aiming to provide a user-guided fine-tune to recover local sharp features. The proposed weighting scheme differs from the previous approaches in that the weights are used to directly reorder the edge collapsing sequence rather than weighting the collapsing cost. Such a direct reordering mechanism ensures a predictable increase of resolution in the selected region, and is both error-metric and resolution independent.