SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Zeta: a resolution modeling system
Graphical Models and Image Processing
ACM Transactions on Graphics (TOG)
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Parameterization of triangle meshes over quadrilateral domains
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Fast and robust detection of crest lines on meshes
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
Predicting and Evaluating Saliency for Simplified Polygonal Models
ACM Transactions on Applied Perception (TAP)
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Real-time mesh simplification using the GPU
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Extracting feature lines from unstructured meshes using a model feature map
Integrated Computer-Aided Engineering
Fast, robust, and faithful methods for detecting crest lines on meshes
Computer Aided Geometric Design
Decimation of human face model for real-time animation in intelligent multimedia systems
Multimedia Tools and Applications
Feature preserving mesh simplification using feature sensitive metric
Journal of Computer Science and Technology
Automatic reconstruction of B-spline surfaces with constrained boundaries
Computers and Industrial Engineering
Surface simplification with semantic features using texture and curvature maps
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Extraction of ridges-valleys for feature-preserving simplification of polygonal models
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Laplacian-Based feature preserving mesh simplification
PCM'12 Proceedings of the 13th Pacific-Rim conference on Advances in Multimedia Information Processing
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While many effective automatic surface simplification algorithms have been developed, they often produce poor approximations when a model is simplified to a very low level of detail. Furthermore, previous algorithms are not sensitive to semantic or high-level meanings of models. In this paper, we present a user-guided approach for mesh simpli cation that aims to overcome such limitations. Our proposed method allows users to selectively control the relative importance of different surface regions and preserve various features through the imposition of geometric constraints. Using our system, users can produce perceptually improved approximations with very little effort.