SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Zeta: a resolution modeling system
Graphical Models and Image Processing
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
ACM Transactions on Graphics (TOG)
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Interactive geometry remeshing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Predicting and Evaluating Saliency for Simplified Polygonal Models
ACM Transactions on Applied Perception (TAP)
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Extracting feature lines from unstructured meshes using a model feature map
Integrated Computer-Aided Engineering
Decimation of human face model for real-time animation in intelligent multimedia systems
Multimedia Tools and Applications
Surface simplification with semantic features using texture and curvature maps
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Extraction of ridges-valleys for feature-preserving simplification of polygonal models
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
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We present a tool for the user-controlled creation of multiresolution meshes. Most automatic mesh reduction methods are not able to identify mesh regions of high semantic or functional importance, for example the face of a character model or areas deformed by animation. To address this problem, we present a method allowing a user to provide importance weights for mesh regions to control the automatic simplification process. To demonstrate the usefulness of this approach in a real world setting, a Maya plug-in is presented that lets the user create multiresolution meshes with importance weighting interactively and intuitively. The user simply paints the importance of regions directly onto the mesh. The plug-in can handle arbitrary meshes with attributes (vertex colors, textures, normals) and attribute discontinuities. This work aims to show that an integrated editing approach with full support for mesh attributes, which lets the user exercise selective control over the simplification rather than operating fully automatic, can bring multiresolution meshes out of academic environments into widespread use in the digital content creation industry.