A Developer's Survey of Polygonal Simplification Algorithms

  • Authors:
  • David P. Luebke

  • Affiliations:
  • -

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2001

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Abstract

Polygonal simplification, also known as level of detail, is an important tool for anyone doing interactive rendering, but how is a developer to choose among the dozens of published algorithms? This article surveys the field from a developer's point of view, attempting to identify the issues in picking an algorithm, relate the strengths and weaknesses of different approaches, and describe a number of published algorithms as examples.