Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
A multi-resolution topological representation for non-manifold meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
GigaWalk: interactive walkthrough of complex environments
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Feature preservation in view-dependent multiresolution meshes
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
IEEE Computer Graphics and Applications
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Mesh quality improvement and other properties in the four-triangles longest-edge partition
Computer Aided Geometric Design
A general framework for multidimensional adaptation
Proceedings of the 12th annual ACM international conference on Multimedia
Scalable pedestrian simulation for virtual cities
Proceedings of the ACM symposium on Virtual reality software and technology
Exploitation of human shadow perception for fast shadow rendering
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Shape Simplification Based on the Medial Axis Transform
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Perception of scale with distance in 3D visualization
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Clustering techniques for protein surfaces
Pattern Recognition
Block-balanced meshes in iterative uniform refinement
Computer Aided Geometric Design
A 3D simplification algorithm for distributed visualization
Computers in Industry
Massive model visualization using realtime ray tracing
ACM SIGGRAPH 2007 courses
Efficient reduction of access latency through object correlations in virtual environments
EURASIP Journal on Applied Signal Processing
A mesh optimization algorithm based on neural networks
Information Sciences: an International Journal
Construction of Simplified Boundary Surfaces from Serial-sectioned Metal Micrographs
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Massive model visualization using realtime ray tracing
ACM SIGGRAPH 2008 classes
Adaptive Model Simplification in Real-Time Rendering for Visualization
Journal of Visualization
Programming and Computing Software
Level-of-Detail Triangle Strips for Deforming Meshes
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
A tool for the creation and management of level-of-detail models for 3d applications
WSEAS Transactions on Computers
Analytic simplification of animated characters
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Journal of Systems and Software
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
Adaptive surface meshes coarsening with guaranteed quality and topology
Proceedings of the 2009 Computer Graphics International Conference
Multi-Level modeling and access control for data sharing in collaborative design
Advanced Engineering Informatics
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
Integrating perceptual level of detail with head-pose estimation and its uncertainty
Machine Vision and Applications
Extraction of 3D Feature Descriptor Using the Distribution of Normal Vectors
FQAS '09 Proceedings of the 8th International Conference on Flexible Query Answering Systems
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Mesh simplification for QoS control in 3D web environment
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
The multiresolution analysis of triangle surface meshes with lifting scheme
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
ajME: making game engines autonomic
Proceedings of the 3rd International Conference on Fun and Games
Technical Section: An approach to B-rep model simplification based on region suppression
Computers and Graphics
An application of a self-organizing model to the design of urban transport networks
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology - Evolutionary neural networks for practical applications
Dynamic level of detail for large scale agent-based urban simulations
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
A neural network algorithm to simplify 2D meshes
ICANCM'11/ICDCC'11 Proceedings of the 2011 international conference on applied, numerical and computational mathematics, and Proceedings of the 2011 international conference on Computers, digital communications and computing
Adaptive simplification of huge sets of terrain grid data for geosciences applications
Journal of Computational and Applied Mathematics
Voxel-based shape decomposition for feature-preserving 3D thumbnail creation
Journal of Visual Communication and Image Representation
Geometrical analysis for assistive medical device design
CIS'04 Proceedings of the First international conference on Computational and Information Science
Rendering optimizations guided by head-pose estimates and their uncertainty
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
A prototype of the web-based marine training environment
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
Error metric for perceptual features preservation in polygonal surface simplification
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Attention-Based mesh simplification using distance transforms
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Continuous level of detail on graphics hardware
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Facial geometry parameterisation based on Partial Differential Equations
Mathematical and Computer Modelling: An International Journal
Multitissue Tetrahedral Image-to-mesh Conversion with Guaranteed Quality and Fidelity
SIAM Journal on Scientific Computing
Perceptually driven simplification for interactive rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Technical note: Hierarchical feature subspace for structure-preserving deformation
Computer-Aided Design
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
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Polygonal simplification, also known as level of detail, is an important tool for anyone doing interactive rendering, but how is a developer to choose among the dozens of published algorithms? This article surveys the field from a developer's point of view, attempting to identify the issues in picking an algorithm, relate the strengths and weaknesses of different approaches, and describe a number of published algorithms as examples.