SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Interactive artistic rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
View-dependent particles for interactive non-photorealistic rendering
GRIN'01 No description on Graphics interface 2001
Three-dimensional shape rendering from multiple images
Graphical Models
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Example-based stippling using a scale-dependent grayscale process
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
Extended papers from NPAR 2010: Scale-dependent and example-based grayscale stippling
Computers and Graphics
ACIVS'11 Proceedings of the 13th international conference on Advanced concepts for intelligent vision systems
Aesthetics of hand-drawn vs. computer-generated stippling
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Stylized vector art from 3D models with region support
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Stippling and silhouettes rendering in geometry-image space
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Dynamic point distribution for stroke-based rendering
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Hardware-accelerated stippling of surfaces derived from medical volume data
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Fast adaptive blue noise on polygonal surfaces
Graphical Models
Hi-index | 0.00 |
Stippling is an artistic rendering technique that provides shading and texture when a user places points or stipples on a canvas until the desired darkness is achieved. Computer-generated stippling has focused on producing high-quality 2D renditions for print media; while stippling of 3D models in animations has received little attention. This article describes current advances in stippling for print media and real-time rendering. It then presents an approach to produce animations of 3D models using stippling as a rendering style. The approach ensures frame-to-frame coherence as the model moves and shading changes over time by attaching stipple particles to the surface of the model and smoothly varying their size. The method uses a point hierarchy generated by mixing mesh simplification and subdivision techniques to control the stipple density during rendering. The article presents solutions for rendering animated and static models using conventional and vertex-programmable graphics hardware.