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UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
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Proceedings of the 24th annual conference on Computer graphics and interactive techniques
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NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
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Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
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Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
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WYSIWYG NPR: drawing strokes directly on 3D models
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EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
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WAE '99 Proceedings of the 3rd International Workshop on Algorithm Engineering
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IEEE Computer Graphics and Applications
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ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
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Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
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ACM SIGGRAPH 2005 Papers
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SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
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Proceedings of the eleventh international conference on 3D web technology
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Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
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Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
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ACM SIGGRAPH 2007 papers
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ACM SIGGRAPH 2007 papers
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ACM SIGGRAPH 2007 papers
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IEEE Transactions on Visualization and Computer Graphics
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Programmable style for NPR line drawing
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CHI '09 Extended Abstracts on Human Factors in Computing Systems
A visibility algorithm for converting 3D meshes into editable 2D vector graphics
ACM SIGGRAPH 2009 papers
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Depicting stylized materials with vector shade trees
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled regions, we analyze and combine accurate but jagged face-normal contours with smooth but inaccurate interpolated vertex normal contours, and construct a new smooth shadow contour that properly surrounds the actual jagged shadow contour. We decompose region definition into geometric and topological components, using machine precision for geometry processing and raster-precision to accelerate topological queries. We extend programmable stylization to simplify, smooth and stylize filled regions. The result renders 10K-face meshes into custom clip-art in seconds.