A Developer's Guide to Silhouette Algorithms for Polygonal Models

  • Authors:
  • Tobias Isenberg;Bert Freudenberg;Nick Halper;Stefan Schlechtweg;Thomas Strothotte

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2003

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Abstract

Generating object silhouettes lies at the heart of nonphotorealism and is needed for many styles of rendering. This article describes, categorizes, discusses, and recommends algorithms for computing the silhouette of a polygonal model, thus guiding developers to the optimal approach for their specific needs.