Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The edge buffer: a data structure for easy silhouette rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Pervasive 3D Viewing for Product Data Management
IEEE Computer Graphics and Applications
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Opengl-Es Game Development (Game Development Series)
Opengl-Es Game Development (Game Development Series)
Smart visibility in visualization
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A physically-based client-server rendering solution for mobile devices
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Medical image analysis using mobile devices
Proceedings of the 2008 ACM symposium on Applied computing
Smart views in smart environments
SG'11 Proceedings of the 11th international conference on Smart graphics
Supporting display scalability by redundant mapping
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
International Journal of Handheld Computing Research
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices
International Journal of Handheld Computing Research
A scalable architecture for 3D map navigation on mobile devices
Personal and Ubiquitous Computing
ASEHM: a new transmission control mechanism for remote rendering system
Multimedia Tools and Applications
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Illustrative rendering is a widely used visualization technique to display conceptual information, describe problems, and give insight to solve them efficiently in science, engineering, and the arts. Providing users with automated tools to generate illustrations at will is a challenging problem. Adapting illustrative rendering techniques from desktop platforms to mobile devices creates many hardware and software issues. The authors discuss adaptations of different illustration techniques for rendering 3D models directly on mobile devices for education and training purposes. The implementations of these illustration techniques address the limitations widely encountered in low-end devices. An interactive mobile graphical and textual rendering system with a toolkit of different illustration modes has been implemented.