QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Dynamic power management for portable systems
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Proceedings of the conference on Visualization '00
Power-aware State Dissemination in Mobile Distributed Virtual Environments
Proceedings of the seventeenth workshop on Parallel and distributed simulation
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Interactive Illustrative Rendering on Mobile Devices
IEEE Computer Graphics and Applications
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
A multiresolution object space point-based rendering approach for mobile devices
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Streaming Scenes to MPEG-4 Video-Enabled Devices
IEEE Computer Graphics and Applications
Journal of Computer Science and Technology
A novel simplification algorithm based on MLS and Splats for point models
Proceedings of the 2009 Computer Graphics International Conference
Service-oriented interactive 3D visualization of massive 3D city models on thin clients
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
A feedback-based control technique for interactive live streaming systems to mobile devices
IEEE Transactions on Consumer Electronics
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Digital 3D models have emerged as a new type of multimedia following sound, image and video. This media type has been distributed and processed widely on desktop PCs. However, processing 3D models on mobile devices is more difficult, mainly due to their physical constraints. Though the remote rendering framework is able to make up for some deficiencies, previous methods based on this framework suffered from high transmission frequency, which just imposes a high power demand on mobile devices' already limited battery life. In this paper, a new transmission control method, Adaptive Splitting and Error Handling Mechanism, is proposed to be integrated with canonical remote rendering system. Our mechanism is able to reduce transmission frequency by trading transmission with splitting operations. According to relevant research findings, reducing frequency will result in a decline in power consumption. Finally, the effectiveness of our method in terms of frequency reduction is validated by comparison with state of the art method.