SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
A Fast and High Quality Multilevel Scheme for Partitioning Irregular Graphs
SIAM Journal on Scientific Computing
Computer networks: a systems approach
Computer networks: a systems approach
The design of a transport protocol for on-demand graphical rendering
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
The MPEG-4 Book
Improved Approximation Algorithms for MAX k-CUT and MAX BISECTION
Proceedings of the 4th International IPCO Conference on Integer Programming and Combinatorial Optimization
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
View-dependent progressive mesh using non-redundant DAG hierarchy
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Extending progressive meshes for use over unreliable networks
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 3 (ICME '03) - Volume 03
3TP: an application-Layer protocol for streaming 3-D models
IEEE Transactions on Multimedia
Mesh segmentation schemes for error resilient coding of 3-D graphic models
IEEE Transactions on Circuits and Systems for Video Technology
An adaptive splitting and transmission control method for rendering point model on mobile devices
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A mobile environment for sketching-based skeleton generation
World Wide Web
ASEHM: a new transmission control mechanism for remote rendering system
Multimedia Tools and Applications
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When a 3D model is transmitted over a lossy network, some model information may inevitably be missing. Under such situation, one may not be able to visualize the receiving model unless the lost model information has been retransmitted. Progressive model transmission offers an alternative to avoid the "all or nothing situation" by allowing a model to be visualized with a degraded quality when only part of the model data has been received. Unfortunately, in case some model refinement information is missing, one may still need to wait for such information to be retransmitted before the model can be rendered with a desired visual quality. To address this problem, we have developed a novel error resilient packetization scheme. We first construct a Non-Redundant Directed Acyclic Graph to encode the dependencies among the vertex splits of a progressive mesh. A special Global Graph Equipartition Packing Algorithm is then applied to partitioning this graph into several equal size sub-graphs, which is packed as packets. The packing algorithm comprises two main phases: initial partition phase and global refinement phase. Experimental results demonstrate that the proposed scheme can minimize the dependencies between packets. Hence, it reduces the delay in rendering 3D models with proper quality at the clients.