SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Arithmetic coding for data compression
Communications of the ACM
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Spherical wavelets: efficiently representing functions on the sphere
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
Multiresolution analysis for surfaces of arbitrary topological type
Interactive multiresolution surface viewing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
3d Graphics Programming with QuickDraw 3d
3d Graphics Programming with QuickDraw 3d
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive multiresolution surface viewing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Time critical lumigraph rendering
Proceedings of the 1997 symposium on Interactive 3D graphics
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
Accelerated walkthrough of large spline models
Proceedings of the 1997 symposium on Interactive 3D graphics
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Intelligent transmission of 3D polygonal models
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Good orders for incremental (re)construction
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
Extracting feature lines from 3D unstructured grids
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiresolution compression and reconstruction
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth hierarchical surface triangulations
VIS '97 Proceedings of the 8th conference on Visualization '97
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
The multilevel finite element method for adaptive mesh optimization and visualization of volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Simplifying polygonal models using successive mappings
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Progressive TINs: algorithms and applications
GIS '97 Proceedings of the 5th ACM international workshop on Advances in geographic information systems
Levels of detail & polygonal simplification
Crossroads - Special issue on computer graphics
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiresolution of arbitrary triangular meshes
ACM SIGGRAPH 98 Conference abstracts and applications
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Level of detail visualization of scalar data sets on irregular surface meshes
Proceedings of the conference on Visualization '98
Efficient co-triangulation of large data sets
Proceedings of the conference on Visualization '98
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
A unified approach for simplifying polygonal and spline models
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
Interpolation of triangle hierarchies
Proceedings of the conference on Visualization '98
Progressive tetrahedralizations
Proceedings of the conference on Visualization '98
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Multi-resolution model transmission in distributed virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic-Scale Model Construction From Range Imagery
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the fourth symposium on Virtual reality modeling language
Preprocessing occlusion for real-time selective refinement
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
Grow & fold: compression of tetrahedral meshes
Proceedings of the fifth ACM symposium on Solid modeling and applications
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Tetrahedral mesh compression with the cut-border machine
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Time-critical multiresolution scene rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visualizing planar vector fields with normal component using line integral convolution
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Implant sprays: compression of progressive tetrahedral mesh connectivity
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Nested user interface components
Proceedings of the 12th annual ACM symposium on User interface software and technology
A method for progressive and selective transmission of multi-resolution models
Proceedings of the ACM symposium on Virtual reality software and technology
Levels of detail (LOD) engineering of VR objects
Proceedings of the ACM symposium on Virtual reality software and technology
A method for sharing interactive deformations in collaborative 3D modeling
Proceedings of the ACM symposium on Virtual reality software and technology
Real-time rendering of deformable parametric free-form surfaces
Proceedings of the ACM symposium on Virtual reality software and technology
A real-time generation algorithm for progressive meshes in dynamic environments
Proceedings of the ACM symposium on Virtual reality software and technology
XVL: a compact and qualified 3D representation with lattice mesh and surface for the Internet
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Adaptive, multiresolution visualization of large data sets using a distributed memory octree
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
A unified approach for hierarchical adaptive tesselation of surfaces
ACM Transactions on Graphics (TOG)
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Tracking graphics state for networked rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Time critical isosurface refinement and smoothing
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
ACM Transactions on Graphics (TOG)
A video-based rendering acceleration algorithm for interactive walkthroughs
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
International Journal of Computer Vision - special issue on learning and vision at the center for biological and computational learning, Massachusetts Institute of Technology
A web architecture for progressive delivery of 3D content
Proceedings of the sixth international conference on 3D Web technology
A stateless client for progressive view-dependent transmission
Proceedings of the sixth international conference on 3D Web technology
jGL and its applications as a Web3D platform
Proceedings of the sixth international conference on 3D Web technology
Decomposing polygon meshes for interactive applications
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
H-BLOB: a hierarchical visual clustering method using implicit surfaces
Proceedings of the conference on Visualization '00
Simplification of Tetrahedral meshes with accurate error evaluation
Proceedings of the conference on Visualization '00
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
Multi-user view-dependent rendering
Proceedings of the conference on Visualization '00
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization
Proceedings of the conference on Visualization '00
Fairing of non-manifolds for visualization
Proceedings of the conference on Visualization '00
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
ARTE—an adpative rendering and transmission environment for 3D graphics
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
The ellipsoidal skeleton in medical applications
Proceedings of the sixth ACM symposium on Solid modeling and applications
Efficient adaptive meshing of parametric models
Proceedings of the sixth ACM symposium on Solid modeling and applications
Proceedings of the sixth ACM symposium on Solid modeling and applications
Hardware-assisted view-dependent map simplification
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A new BSP tree framework incorporating dynamic LoD models
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Permission grids: practical, error-bounded simplification
ACM Transactions on Graphics (TOG)
Hybrid meshes: multiresolution using regular and irregular refinement
Proceedings of the eighteenth annual symposium on Computational geometry
Generic memoryless polygonal simplification
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Image caching algorithms and strategies for real time rendering of complex virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Hierarchical extraction of iso-surfaces with semi-regular meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Improved bi-Laplacian mesh fairing
Mathematical Methods for Curves and Surfaces
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Signal-specialized parametrization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
GigaWalk: interactive walkthrough of complex environments
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Integration of geomorphing into level of detail management for realtime rendering
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Feature preservation in view-dependent multiresolution meshes
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
A work-flow and data model for reconstruction, management, and visualization of archaeological sites
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Modeling and visualizing the cultural heritage data set of Graz
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Management and visualization of large, complex and time-dependent 3D objects in distributed GIS
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
Regular and irregular multi-resolution terrain models: a comparison
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Compressing Triangulated Irregular Networks
Geoinformatica
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
Undersampling and oversampling in sample based shape modeling
Proceedings of the conference on Visualization '01
Attribute preserving dataset simplification
Proceedings of the conference on Visualization '01
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
Multiresolution feature extraction for unstructured meshes
Proceedings of the conference on Visualization '01
Fast extraction of adaptive multiresolution meshes with guaranteed properties from volumetric data
Proceedings of the conference on Visualization '01
Integrating occlusion culling with view-dependent rendering
Proceedings of the conference on Visualization '01
Optimized view-dependent rendering for large polygonal datasets
Proceedings of the conference on Visualization '02
A multiphase approach to efficient surface simplification
Proceedings of the conference on Visualization '02
TetFusion: an algorithm for rapid tetrahedral mesh simplification
Proceedings of the conference on Visualization '02
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Fast view-dependent level-of-detail rendering using cached geometry
Proceedings of the conference on Visualization '02
Visibility-guided simplification
Proceedings of the conference on Visualization '02
Proceedings of the conference on Visualization '02
Efficient compression and rendering of multi-resolution meshes
Proceedings of the conference on Visualization '02
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
QuadTIN: quadtree based triangulated irregular networks
Proceedings of the conference on Visualization '02
Proceedings of the conference on Visualization '02
View-dependent refinement of multiresolution meshes with subdivision connectivity
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Object Caching and Prefetching in Distributed Virtual Walkthrough
Real-Time Systems
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
RSVP: A Geometric Toolkit for Controlled Repair of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Analysis on Irregular Surface Meshes
IEEE Transactions on Visualization and Computer Graphics
On a Construction of a Hierarchy of Best Linear Spline Approximations Using Repeated Bisection
IEEE Transactions on Visualization and Computer Graphics
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
Partitioning 3D Surface Meshes Using Watershed Segmentation
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
Terrain Decimation through Quadtree Morphing
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Methods for Nonmanifold Models
IEEE Transactions on Visualization and Computer Graphics
The Floating Column Algorithm for Shaded, Parallel Display of Function Surfaces without Patches
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
Approximating Digital 3D Shapes by Rational Gaussian Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Computer
WebCAME: a light-weight modular client/server multiresolution rendering system
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
A novel volume constrained smoothing method for meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Budget sampling of parametric surface patches
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Grid-Distributed Visualizations Using Connectionless Protocols
IEEE Computer Graphics and Applications
Efficient Implementation of Multiresolution Triangle Strips
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
ICMI '00 Proceedings of the Third International Conference on Advances in Multimodal Interfaces
Comparison of Remote Visualization Strategies for Interactive Exploration of Large Data Sets
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
The Motion Generation of Pedestrians as Avatars and Crowds of People
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Multiresolution Signal Processing on Meshes for Automatic Pathological Shape Characterization
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Labeling the Brain Surface Using a Deformable Multiresolution Mesh
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part I
SOFSEM '01 Proceedings of the 28th Conference on Current Trends in Theory and Practice of Informatics Piestany: Theory and Practice of Informatics
Multiresolution and Adaptive Rendering Techniques for Structured, Curvilinear Data
Dagstuhl '97, Scientific Visualization
An Edge-preserving, Data-dependent Triangulation Scheme for Hierarchical Rendering
Dagstuhl '97, Scientific Visualization
Cluster-Based Generation of Hierarchical Surface Models
Dagstuhl '97, Scientific Visualization
Surface Reconstruction - An Introduction
Dagstuhl '97, Scientific Visualization
A System Level Framework for Streaming 3-D Meshes over Packet Networks
ICN '01 Proceedings of the First International Conference on Networking-Part 2
Affine Invariant Watermarks for 3D Polygonal and NURBS Based Models
ISW '00 Proceedings of the Third International Workshop on Information Security
Responsive Transmission of 3D Scenes over Internet
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Free-Form Surface Description in Multiple Scales: Extension to Incomplete Surfaces
CAIP '99 Proceedings of the 8th International Conference on Computer Analysis of Images and Patterns
Multiresolution Representation of Shapes Based on Cell Complexes (Invited Paper)
DCGI '99 Proceedings of the 8th International Conference on Discrete Geometry for Computer Imagery
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
A Fuzzy Inference System for Simplifying Surfaces with Color
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
ISOSLIDER: a system for interactive exploration of isosurfaces
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
CAD/CAE visualization in virtual environment for automotive industry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Parallel ray tracing on a chip
Practical parallel rendering
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
GRIN'01 No description on Graphics interface 2001
Simplification and real-time smooth transitions of articulated meshes
GRIN'01 No description on Graphics interface 2001
Universal rendering sequences for transparent vertex caching of progressive meshes
GRIN'01 No description on Graphics interface 2001
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Dynamic remeshing and applications
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Database support for multiresolution terrain visualization
ADC '03 Proceedings of the 14th Australasian database conference - Volume 17
Multiresolution Constraints for Designing Subdivision Surfaces via Local Smoothing
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Discrete Spring Model for Generating Fair Curves and Surfaces
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Improved TIN Compression Using Delaunay Triangulation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Reconstruction and Simplification of Surfaces from Contours
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Mesh Approximation Using a Volume-Based Metric
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Multiresolution volume simplification and polygonization
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Adaptive Multi-Resolution Modeling Technique Based on Viewing and Animation Parameters
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
OctMesh - Interactive Mesh Browsing over the Internet
ITCC '00 Proceedings of the The International Conference on Information Technology: Coding and Computing (ITCC'00)
IEEE Computer Graphics and Applications
Triangle mesh compression and simplification
Machine Graphics & Vision International Journal
Simplification of 3D head mesh acquired from laser scanner
Machine Graphics & Vision International Journal
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Globally smooth parameterizations with low distortion
ACM SIGGRAPH 2003 Papers
Progressive encoding of complex isosurfaces
ACM SIGGRAPH 2003 Papers
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Simple silhouettes for complex surfaces
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Multiresolution Model Generation with Geometry and Texture
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Games of War and Peace: Large Scale Simulation over the Internet
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
Multilevel Representation and Transmission of Real Objects with Progressive Octree Particles
IEEE Transactions on Visualization and Computer Graphics
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Hierarchical Least Squares Conformal Map
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Automatic graphical abstraction in intent-based 3D-illustrations
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Supporting real-time visualization with the HDoV tree
Proceedings of the 2003 ACM symposium on Applied computing
Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh
IEEE Transactions on Visualization and Computer Graphics
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
Wavelet-Based Multiresolution Analysis of Irregular Surface Meshes
IEEE Transactions on Visualization and Computer Graphics
Hierarchy of surface models and irreducible triangulations
Computational Geometry: Theory and Applications
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Direct Mesh: a Multiresolution Approach to Terrain Visualization
ICDE '04 Proceedings of the 20th International Conference on Data Engineering
Fast event-driven refinement of dynamic levels of detail
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Object identification in compressed view-dependent multiresolution meshes
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Texture mapping for view-dependent rendering
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Modeling and visualization of complex geometric environments
Geometric modeling
Real-time rendering of translucent meshes
ACM Transactions on Graphics (TOG)
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Mesh quality improvement and other properties in the four-triangles longest-edge partition
Computer Aided Geometric Design
Multi-Resolution Surface Description of 3-D Objects by Shape-Adaptive Triangular Meshes
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Incremental rendering of deformable trimmed NURBS surfaces
Proceedings of the ACM symposium on Virtual reality software and technology
Simplification of Three-Dimensional Density Maps
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Comparative Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG)
Optimized mesh and texture multiplexing for progressive textured model transmission
Proceedings of the 12th annual ACM international conference on Multimedia
FQM: a fast quality measure for efficient transmission of textured 3D models
Proceedings of the 12th annual ACM international conference on Multimedia
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
Realistic modeling and animation of human body based on scanned data
Journal of Computer Science and Technology
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
Optimal Global Conformal Surface Parameterization
VIS '04 Proceedings of the conference on Visualization '04
STEPS - An Application for Simulation of Transsphenoidal Endonasal Pituitary Surgery
VIS '04 Proceedings of the conference on Visualization '04
Improved compression of topology for view-dependent rendering
Proceedings of the 20th spring conference on Computer graphics
SHIC: A View-Dependent Rendering Framework for Isosurfaces
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
3D ROAM for Scalable Volume Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
A Multiresolution Representation for Massive Meshes
IEEE Transactions on Visualization and Computer Graphics
Geometry-Aware Bases for Shape Approximation
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Adaptively Merging Large-Scale Range Data with Reflectance Properties
IEEE Transactions on Pattern Analysis and Machine Intelligence
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Multiresolution free form object modeling with point sampled geometry
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Method of direct texture synthesis on arbitrary surfaces
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Web-based progressive geometry transmission using subdivision-surface wavelets
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
IEEE Transactions on Visualization and Computer Graphics
Iso-charts: stretch-driven mesh parameterization using spectral analysis
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Signal-specialized parameterization for piecewise linear reconstruction
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Functions for manipulating floating-point numbers
ACM SIGNUM Newsletter
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
A framework for fast 3D solid model exchange in integrated design environment
Computers in Industry
Generic mesh refinement on GPU
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
User-configurable automatic shader simplification
ACM SIGGRAPH 2005 Papers
Surface compression with geometric bandelets
ACM SIGGRAPH 2005 Papers
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Progressive multiresolution meshes for deforming surfaces
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
GameOD: an internet based game-on-demand framework
Proceedings of the ACM symposium on Virtual reality software and technology
A voxel based multiresolution technique for soft tissue deformation
Proceedings of the ACM symposium on Virtual reality software and technology
A Parallel Framework for Simplification of Massive Meshes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
A Multi-resolution Data Structure for Two-dimensional Morse-Smale Functions
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Real-Time Refinement and Simplification of Adaptive Triangular Meshes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical Clustering for Unstructured Volumetric Scalar Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Appearance-Preserving View-Dependent Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Mason: morphological simplification
Graphical Models
A pattern-based data structure for manipulating meshes with regular regions
GI '05 Proceedings of Graphics Interface 2005
Extraction and remeshing of ellipsoidal representations from mesh data
GI '05 Proceedings of Graphics Interface 2005
Compression of triangular meshes by simultaneously processing pairs of triangles
Proceedings of the 21st spring conference on Computer graphics
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
Network transportation and optimization for grid-enabled visualization techniques
Neural, Parallel & Scientific Computations - Special issue: Grid computing
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
An optimization approach to group coupling in heterogeneous collaborative systems
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
View-dependent tetrahedral meshing and rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Adaptive streaming and rendering of large terrains using strip masks
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A 2D/3D hybrid geographical information system
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Velocity driven haptic rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
View-dependent progressive mesh using non-redundant DAG hierarchy
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the ACM symposium on Virtual reality software and technology
Anisotropic point set surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Hardware accelerated multi-resolution geometry synthesis
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Feature sensitive mesh segmentation
Proceedings of the 2006 ACM symposium on Solid and physical modeling
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Progressive out-of-core compression based on multi-level adaptive octree
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Geodesic Remeshing Using Front Propagation
International Journal of Computer Vision
A Topological Approach to Simplification of Three-Dimensional Scalar Functions
IEEE Transactions on Visualization and Computer Graphics
An Improved Vertex Caching Scheme for 3D Mesh Rendering
IEEE Transactions on Visualization and Computer Graphics
Fitting B-spline curves to point clouds by curvature-based squared distance minimization
ACM Transactions on Graphics (TOG)
Graphical Models - Special issue on SMI 2004
LOD Modelling of polygonal models
Machine Graphics & Vision International Journal
ACM SIGGRAPH 2006 Papers
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Mesh simplification using ellipsoidal schema for isotropic quantization of face-normal vectors
APVis '06 Proceedings of the 2006 Asia-Pacific Symposium on Information Visualisation - Volume 60
A Multiresolution Terrain Model for Efficient Visualization Query Processing
IEEE Transactions on Knowledge and Data Engineering
Web-based historical city walks: advances and bottlenecks
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Proceedings of the 2nd ACM international workshop on Wireless multimedia networking and performance modeling
Interactive 3D terrain exploration and visualization
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Impostors and pseudo-instancing for GPU crowd rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Simple dynamic LOD for geometry images
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Progressive deforming meshes based on deformation oriented decimation
ACM SIGGRAPH 2006 Research posters
Progressive skinning for video game character animations
ACM SIGGRAPH 2006 Sketches
Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Optimizing octree motion representation for 3D animation
Proceedings of the 44th annual Southeast regional conference
Progressive buffers: view-dependent geometry and texture LOD rendering
ACM SIGGRAPH 2006 Courses
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
ACM SIGGRAPH 2006 Courses
Perception of scale with distance in 3D visualization
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Level of detail continuum for huge geometric data
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Combining metrics for mesh simplification and parameterization
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Perceptually optimized 3D transmission over wireless networks
SIGGRAPH '05 ACM SIGGRAPH 2005 Web program
Streaming Simplification of Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Out-of-Core Remeshing of Large Polygonal Meshes
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
A framework for multi-dimensional adaptive subdivision objects
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
B-rep SE: simplicially enhanced boundary representation
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A digital mock-up visualization system capable of processing giga-scale CAD models
Computer-Aided Design
A 3D simplification algorithm for distributed visualization
Computers in Industry
On-the-fly appearance quantization on the GPU for 3D broadcasting
Proceedings of the twelfth international conference on 3D web technology
Rendering of large 3D models for online entertainment
Proceedings of the 2006 international conference on Game research and development
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Technical Section: Octree-based animated geometry compression
Computers and Graphics
Technical Section: Subdivision surface watermarking
Computers and Graphics
An Adaptive Multiresolution Method for Progressive Model Transmission
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Real-Time Continuous Multiresolution Method for Models of Arbitrary Topology
Presence: Teleoperators and Virtual Environments
Constrained planar remeshing for architecture
GI '07 Proceedings of Graphics Interface 2007
Journal of Visual Communication and Image Representation
Geometric accuracy analysis for discrete surface approximation
Computer Aided Geometric Design
Geometric modeling in shape space
ACM SIGGRAPH 2007 papers
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Efficient data reduction and cache-coherent techniques toward real-time performance
ACM SIGGRAPH 2007 courses
Progressive buffers: view-dependent geometry and texture LOD rendering
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Extraction and simplification of iso-surfaces in tandem
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Folding meshes: hierarchical mesh segmentation based on planar symmetry
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Selectively refinable subdivision meshes
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Symmetry-enhanced remeshing of surfaces
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
EURASIP Journal on Applied Signal Processing
Packet-loss modeling for perceptually optimized 3D transmission
Advances in Multimedia
Progressive compression invariant semi-fragile watermarks for 3d meshes
Proceedings of the 9th workshop on Multimedia & security
Efficient reduction of access latency through object correlations in virtual environments
EURASIP Journal on Applied Signal Processing
An analytical model for progressive mesh streaming
Proceedings of the 15th international conference on Multimedia
Efficient Computation of Morse-Smale Complexes for Three-dimensional Scalar Functions
IEEE Transactions on Visualization and Computer Graphics
Massive-Model Rendering Techniques: A Tutorial
IEEE Computer Graphics and Applications
Smugglers and border guards: the GeoStar project at RPI
Proceedings of the 15th annual ACM international symposium on Advances in geographic information systems
Cell-based generalization of 3D building groups with outlier management
Proceedings of the 15th annual ACM international symposium on Advances in geographic information systems
Plastic surgery and genetic re-engineering in evolutionary design
EC'07 Proceedings of the 8th Conference on 8th WSEAS International Conference on Evolutionary Computing - Volume 8
Viewpoint-based simplification using f-divergences
Information Sciences: an International Journal
Fast and efficient rendering system for real-time terrain visualisation
International Journal of Computational Science and Engineering
Mitered offset of a mesh using QEM and vertex split
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Progressive meshes transmission over a wired-to-wireless network
Wireless Networks
A multiple B-Spline representation for progressive 3D mesh compression
ICCOM'05 Proceedings of the 9th WSEAS International Conference on Communications
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
A multi-resolution surface distance model for k-NN query processing
The VLDB Journal — The International Journal on Very Large Data Bases
Model-based human shape reconstruction from multiple views
Computer Vision and Image Understanding
Geometric compression of a quadrilateral mesh
Computers & Mathematics with Applications
A view-dependent method for the multi-resolution representation of terrains with roads embedded
International Journal of Remote Sensing
Mesh simplification for building typification
International Journal of Geographical Information Science
Efficient streaming of 3D scenes with complex geometry and complex lighting
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Progressive transmission of appearance preserving octree-textures
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Adaptive Model Simplification in Real-Time Rendering for Visualization
Journal of Visualization
Computer Graphics in Spain: Bounding-planes Octree: A new volume-based LOD scheme
Computers and Graphics
Technical Section: Viewpoint-driven simplification using mutual information
Computers and Graphics
Imperfect shadow maps for efficient computation of indirect illumination
ACM SIGGRAPH Asia 2008 papers
IGT: inverse geometric textures
ACM SIGGRAPH Asia 2008 papers
A systematic approach to unstructured mesh generation for ocean modelling using GMT and Terreno
Computers & Geosciences
Programming and Computing Software
Improving Piecewise-Linear Registration Through Mesh Optimization
IbPRIA '07 Proceedings of the 3rd Iberian conference on Pattern Recognition and Image Analysis, Part II
Model-Based Analysis and Synthesis of Time-Varying Mesh
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
3D Modeling for Deformable Objects
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
A tool for the creation and management of level-of-detail models for 3d applications
WSEAS Transactions on Computers
Streaming of plants in distributed virtual environments
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Streaming of 3D progressive meshes
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Multi-agent collaborative 3D design with geometric model at different levels of detail
Robotics and Computer-Integrated Manufacturing
Design review oriented model simplification for collaborative process plant CAD
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Fast Decimation of Polygonal Models
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Receiver-driven view-dependent streaming of progressive mesh
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Analytic simplification of animated characters
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Robust and scalable transmission of arbitrary 3D models over wireless networks
Journal on Image and Video Processing - 3D Image and Video Processing
IEICE - Transactions on Information and Systems
3D Triangular Mesh Parameterization with Semantic Features Based on Competitive Learning Methods
IEICE - Transactions on Information and Systems
Aspect-oriented procedural content engineering for game design
Proceedings of the 2009 ACM symposium on Applied Computing
Lepp-bisection algorithms, applications and mathematical properties
Applied Numerical Mathematics
Technical Section: Mesh simplification by stochastic sampling and topological clustering
Computers and Graphics
Compact and progressive plant models for streaming in networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
An incremental SMLAOI algorithm for progressive downloading large scale WebVR scenes
Proceedings of the 14th International Conference on 3D Web Technology
Implementation of Progressive Meshes for Hierarchical Representation of Cultural Artifacts
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Finding representative landmarks of data on manifolds
Pattern Recognition
Abstraction of 2D shapes in terms of parts
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Texture classification for 3D urban map
Journal on Image and Video Processing
Journal of Computer Science and Technology
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
On surface reconstruction: A priority driven approach
Computer-Aided Design
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
A Hardware Accelerated Algorithm for Terrain Visualization
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Secure peer-to-peer 3D streaming
Multimedia Tools and Applications
On predicting visual popping in dynamic scenes
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Adaptive surface meshes coarsening with guaranteed quality and topology
Proceedings of the 2009 Computer Graphics International Conference
Peer-assisted view-dependent progressive mesh streaming
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Multi-Level modeling and access control for data sharing in collaborative design
Advanced Engineering Informatics
A collaborative approach to assembly sequence planning
Advanced Engineering Informatics
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Real-time, dynamic level-of-detail management for three-axis NC milling simulation
Computer-Aided Design
Advances in collaborative CAD: the-state-of-the art
Computer-Aided Design
A public fragile watermarking scheme for 3D model authentication
Computer-Aided Design
Collaborative computer-aided design-research and development status
Computer-Aided Design
Constructing multi-resolution triangulated irregular network model for visualization
Computers & Geosciences
Robust blind watermarking of point-sampled geometry
IEEE Transactions on Information Forensics and Security
Watermarking 3D mesh by spherical parameterization
Computers and Graphics
Combining SP-Octrees and impostors for the visualisation of multiresolution models
Computers and Graphics
Adaptive polygonization of implicit surfaces
Computers and Graphics
Computer Aided Geometric Design
Mesh fusion using a new and improved implicit vector field surface representation
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Automatic construction of quadrilateral network of curves from triangular meshes
Advances in Engineering Software
User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
3D Model compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT
Journal of Visual Communication and Image Representation
Distortion metric for robust 3D point cloud transmission
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Efficient transmission of rendering-related data using the NIProxy
EuroIMSA '08 Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
Progressive lossless mesh compression via incremental parametric refinement
SGP '09 Proceedings of the Symposium on Geometry Processing
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
Localized quadrilateral coarsening
SGP '09 Proceedings of the Symposium on Geometry Processing
A client-server based view-dependent multiresolution mesh hierarchy
International Journal of Computers and Applications
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Distributed visibility culling technique for complex scene rendering
Journal of Visual Languages and Computing
Progressive curve representation based on reverse subdivision
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Optimization strategies for a scalable avatar
SG'03 Proceedings of the 3rd international conference on Smart graphics
Controllable and progressive edge clustering for large networks
GD'06 Proceedings of the 14th international conference on Graph drawing
Fan clouds: an alternative to meshes
Proceedings of the 11th international conference on Theoretical foundations of computer vision
Mesh simplification for QoS control in 3D web environment
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
Interactive hierarchical level of detail level selection algorithm for point based rendering
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
The multiresolution analysis of triangle surface meshes with lifting scheme
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
ISPA'03 Proceedings of the 2003 international conference on Parallel and distributed processing and applications
AIF: a data structure for polygonal meshes
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Efficient representation of triangle meshes for simultaneous modification and rendering
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
From 3D mesh data hiding to 3D shape blind and robust watermarking: a survey
Transactions on data hiding and multimedia security II
The storage independent polygonal mesh simplification system
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
QEM-based mesh simplification with effective feature-preserving
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Progressive streaming of irregular meshes using geometry images
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A QoS controller for adaptive streaming of 3D triangular scenes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Surface animation based on 2D editing
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Mesh Topological Optimization for Improving Piecewise-Linear Image Registration
Journal of Mathematical Imaging and Vision
A multi-resolution approach to heat kernels on discrete surfaces
ACM SIGGRAPH 2010 papers
Image compression using data-dependent triangulations
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Direct extraction of normal mapped meshes from volume data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Mesh simplification with vertex color
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A mesh simplification method using noble optimal positioning
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A shape feature based simplification method for deforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A ghost cell-based data structure for multiresolution meshes
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Technical Section: Fiedler trees for multiscale surface analysis
Computers and Graphics
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
Out-of-core real-time visualization of massive 3D point clouds
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
A simple and efficient approach for 3D mesh approximate convex decomposition
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
3D CAD model search: a regularized manifold learning approach
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
A highly adaptable capacity and invisibility 3D watermarking based on four-points sets
Proceedings of the 12th ACM workshop on Multimedia and security
WebMedia '09 Proceedings of the XV Brazilian Symposium on Multimedia and the Web
Editing operations for irregular vertices in triangle meshes
ACM SIGGRAPH Asia 2010 papers
A motion-aware approach for efficient evaluation of continuous queries on 3D object databases
The VLDB Journal — The International Journal on Very Large Data Bases
Progressive multilevel meshes from octree particles
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Geodesic Methods in Computer Vision and Graphics
Foundations and Trends® in Computer Graphics and Vision
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Efficient computation of scale-space features for deformable shape correspondences
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Receiver-based loss tolerance method for 3D progressive streaming
Multimedia Tools and Applications
Progressive cache replacement for massive peer-to-peer WebVR worlds
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Technical Section: Multiresolutions numerically from subdivisions
Computers and Graphics
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
Nonlinear revision control for images
ACM SIGGRAPH 2011 papers
Temporal DCT-based compression of 3D dynamic meshes
ICCOM'06 Proceedings of the 10th WSEAS international conference on Communications
MCGIM-based model streaming for realtime progressive rendering
Journal of Computer Science and Technology - Special issue on natural language processing
Approximative occlusion culling using the hull tree
Proceedings of Graphics Interface 2011
SMI 2011: Full Paper: Geometric models with weigthed topology
Computers and Graphics
Image-Based Network Rendering of Large Meshes for Cloud Computing
International Journal of Computer Vision
Efficient data structure for representing and simplifying simplicial complexes in high dimensions
Proceedings of the twenty-seventh annual symposium on Computational geometry
Multiresolution image registration based on tree data structures
Graphical Models
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Streaming and synchronization of multi-user worlds through HTTP/1.1
Proceedings of the 16th International Conference on 3D Web Technology
Technical Section: Context-aware mesh smoothing for biomedical applications
Computers and Graphics
Rapid simplification of multi-attribute meshes
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Robust real-time deformation of incompressible surface meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Connectivity editing for quadrilateral meshes
Proceedings of the 2011 SIGGRAPH Asia Conference
Artist friendly facial animation retargeting
Proceedings of the 2011 SIGGRAPH Asia Conference
A hierarchical extension to 3D non-parametric surface relief completion
Pattern Recognition
A public system for image based 3D model generation
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
3D CAD model retrieval with perturbed Laplacian spectra
Computers in Industry
Perception, attention, and resources: a decision-theoretic approach to graphics rendering
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
Perception of simplification artifacts for animated characters
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Real-time selective scene transfer
CSCWD'04 Proceedings of the 8th international conference on Computer Supported Cooperative Work in Design I
Multiresolution query optimization in an online environment
APWeb'05 Proceedings of the 7th Asia-Pacific web conference on Web Technologies Research and Development
An interpolatory subdivision scheme for triangular meshes and progressive transmission
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Probabilistic brain atlas encoding using bayesian inference
MICCAI'06 Proceedings of the 9th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
Grasp motion synthesis based on object features
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Non-uniform differential mesh deformation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Skeleton-Driven animation transfer based on consistent volume parameterization
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Restricted mesh simplification using edge contractions
COCOON'06 Proceedings of the 12th annual international conference on Computing and Combinatorics
Animation preserving simplification for MPEG based scalable virtual human
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Mesh simplification algorithm based on n-edge mesh collapse
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Meshes simplification based on reverse subdivision
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An accelerating rendering method of hybrid point and polygon for complex three-dimensional models
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A seamless visualizaton model of the global terrain based on the QTM
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Shape tracking and registration for 4d visualization of MRI and structure
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Sequential mesh coding using wave partitioning
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Real-time adaptive human motions for web-based training
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
Error metric for perceptual features preservation in polygonal surface simplification
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Robotics and Autonomous Systems
Visualization support for managing large business process specifications
BPM'05 Proceedings of the 3rd international conference on Business Process Management
Continuous level of detail on graphics hardware
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Interactive transmission of highly detailed surfaces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
A comparative study of acceleration techniques for geometric visualization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Consistent spherical parameterization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Optimal design of 2d/3d hierarchical content-based meshes for multimedia
DGCI'05 Proceedings of the 12th international conference on Discrete Geometry for Computer Imagery
Efficient pixel-accurate rendering of curved surfaces
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Heuristically driven front propagation for geodesic paths extraction
VLSM'05 Proceedings of the Third international conference on Variational, Geometric, and Level Set Methods in Computer Vision
Adaptive vertex chasing for the lossless geometry coding of 3d meshes
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Texture coordinate compression for 3-d mesh models using texture image rearrangement
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Geometric accuracy analysis for discrete surface approximation
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Representing topological structures using cell-chains
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
An efficient implementation of RBF-based progressive point-sampled geometry
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
A geometry-driven hierarchical compression technique for triangle meshes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Progressive decomposition of point clouds without local planes
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
A real-time system for crowd rendering: parallel LOD and texture-preserving approach on GPU
MIG'11 Proceedings of the 4th international conference on Motion in Games
An increment based model for multi-resolution geodata management in a mobile system
W2GIS'05 Proceedings of the 5th international conference on Web and Wireless Geographical Information Systems
Efficient out-of-core rendering of complex 3d scenes
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Research of dynamic terrain in complex battlefield environments
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Computer Graphics Forum
Interactive Rendering of Materials and Biological Structures on Atomic and Nanoscopic Scale
Computer Graphics Forum
Simulation of autonomous crowd behaviour on Xbox 360
Intelligent Decision Technologies
Simplification and streaming of GIS terrain for web clients
Proceedings of the 17th International Conference on 3D Web Technology
A robust high-capacity affine-transformation-invariant scheme for watermarking 3D geometric models
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Issue on Multimedia Security
An overview of procedures for refining triangulations
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part I
Compression techniques for 3d video mesh sequences
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Digital reconstruction of halftoned color comics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive anisotropic remeshing for cloth simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Multi-layered indirect texturing for tree rendering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Frame sequential interpolation for discrete level-of-detail rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
ManyLoDs: parallel many-view level-of-detail selection for real-time global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Multiresolution reflectance filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Remote view-dependent rendering
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Real-time multi-perspective rendering on graphics hardware
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive rendering of massive terrains on PC clusters
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Voxel column culling: occlusion culling for large terrain models
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Efficient display of background objects for virtual endoscopy using flexible first-hit ray casting
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Rapid visualization of large point-based surfaces
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive virtual mummy dissections in a historical anatomic theatre
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Web-based visualization of virtual archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
New approaches to efficient rendering of complex reconstructed environments
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A granular three dimensional multiresolution transform
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
A scalable cluster-based parallel simplification framework for height fields
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Asynchronous parallel reliefboard computation for scene object approximation
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Parallel view-dependent refinement of compact progressive meshes
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Progressive compression of point-sampled models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Conversion of point-sampled models to textured meshes
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Efficient and prioritized point subsampling for CSRBF compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Simplification of unstructured tetrahedral meshes by point sampling
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Optimized product data transmission in LOD-based collaborative design using P2P CAD streaming
Journal of Intelligent Manufacturing
Dependency-Free Parallel Progressive Meshes
Computer Graphics Forum
A new progressive mesh with adaptive subdivision for LOD models
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Deforming surface simplification based on feature preservation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Technical note: Hierarchical feature subspace for structure-preserving deformation
Computer-Aided Design
Analytic Curve Skeletons for 3D Surface Modeling and Processing
Computer Graphics Forum
Populating virtual environments with crowd patches and rule-based method
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Efficient spherical parametrization using progressive optimization
CVM'12 Proceedings of the First international conference on Computational Visual Media
Objective and subjective evaluation of static 3D mesh compression
Image Communication
Imperceptible Simplification on Mobile Displays
International Journal of Handheld Computing Research
Predictive Modeling of User Interaction Patterns for 3D Mesh Streaming
International Journal of Information Technology and Web Engineering
Displaying large user-generated virtual worlds from the cloud
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Efficient evaluation of continuous signed distance to a polygonal mesh
Proceedings of the 28th Spring Conference on Computer Graphics
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
X3D-EarthBrowser: visualize our earth in your web browser
Proceedings of the 18th International Conference on 3D Web Technology
Triangle mesh compression along the Hamiltonian cycle
The Visual Computer: International Journal of Computer Graphics
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
Progressive medial axis filtration
SIGGRAPH Asia 2013 Technical Briefs
Technical note: Robust cascading of operations on polyhedra
Computer-Aided Design
On efficient 3D data dissemination
Wireless Networks
Technical Section: Adaptive multi-chart and multiresolution mesh representation
Computers and Graphics
Efficient rendering of multiresolution meshes with guaranteed image quality
The Visual Computer: International Journal of Computer Graphics
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
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