SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the fourth symposium on Virtual reality modeling language
Progressive transmission of subdivision surfaces
Computational Geometry: Theory and Applications - special issue on virtual reality
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Quadtree and Related Hierarchical Data Structures
ACM Computing Surveys (CSUR)
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
View-Dependent Streaming of Progressive Meshes
SMI '04 Proceedings of the Shape Modeling International 2004
ACM SIGGRAPH 2004 Papers
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Parameterization of triangle meshes over quadrilateral domains
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Surface compression with geometric bandelets
ACM SIGGRAPH 2005 Papers
View-dependent refinement of multiresolution meshes using programmable graphics hardware
The Visual Computer: International Journal of Computer Graphics
View-dependent JPEG 2000-based mesh streaming
ACM SIGGRAPH 2006 Research posters
Streaming Simplification of Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Rectangular multi-chart geometry images
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Progressive streaming of irregular meshes using geometry images
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
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While most mesh streaming techniques focus on optimizing the transmission order of the polygon data, few approaches have addressed the streaming problems by using geometry images (GIM). In this paper, we present a new approach which firstly partitions a mesh into several surface patches, then converts these patches into multi-chart geometry images (MCGIM). After resampling the MCGIM and normal map atlas are obtained, we hierarchically construct the regular geometry image representation by adopting the quadtree structure. In this way, the encoded nodes can be transmitted in arbitrary order with high transmission flexibility. Also, the rendering quality of the partially transmitted models can be greatly improved by using the normal texture atlas. Meanwhile only the geometry on the silhouette to the current viewpoint are required to be refined and transmitted, therefore the amount of data is minimized for transferring each frame. In particular, our approach also allows users to encode and transmit the mesh data via JPEG2000 technique. Therefore, our mesh streaming method is suitable for transmitting 3D animation models with use of Motion JPEG2000 videos. Experimental results have demonstrated the effectiveness of our approach, which enables one server to stream the MCGIM texture atlas to the clients. Also, the transmitted model can be rendered in a multiresolution manner by GPU acceleration on the client side, due to the regular geometry structure of MCGIM.