SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Seamster: inconspicuous low-distortion texture seam layout
Proceedings of the conference on Visualization '02
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Computer Aided Geometric Design
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Globally smooth parameterizations with low distortion
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Simple Manifolds for Surface Modeling and Parameterization
SMI '02 Proceedings of the Shape Modeling International 2002 (SMI'02)
Compression Domain Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
Discrete conformal mappings via circle patterns
ACM Transactions on Graphics (TOG)
Simple dynamic LOD for geometry images
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Periodic global parameterization
ACM Transactions on Graphics (TOG)
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Surface modeling and parameterization with manifolds
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Reconstruction of solid models from oriented point sets
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Rectangular multi-chart geometry images
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Automatic and interactive mesh to T-spline conversion
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Reliable implicit surface polygonization using visibility mapping
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
ACM Transactions on Graphics (TOG)
User-controllable polycube map for manifold spline construction
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Computer-Aided Design
Advanced virtual texture topics
ACM SIGGRAPH 2008 Games
IGT: inverse geometric textures
ACM SIGGRAPH Asia 2008 papers
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Technical Section: A divide-and-conquer approach for automatic polycube map construction
Computers and Graphics
Semiregular patterns on surfaces
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH ASIA 2009 Courses
ACM Transactions on Graphics (TOG)
Semi-regular quadrilateral-only remeshing from simplified base domains
SGP '09 Proceedings of the Symposium on Geometry Processing
Parameterizing subdivision surfaces
ACM SIGGRAPH 2010 papers
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Technical Section: Feature-aligned harmonic volumetric mapping using MFS
Computers and Graphics
ACM SIGGRAPH 2010 Courses
Hexahedral shell mesh construction via volumetric polycube map
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
Efficient deformable geometry image-maps
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Editable polycube map for GPU-based subdivision surfaces
I3D '11 Symposium on Interactive 3D Graphics and Games
MCGIM-based model streaming for realtime progressive rendering
Journal of Computer Science and Technology - Special issue on natural language processing
SMI 2011: Full Paper: Template-based quadrilateral meshing
Computers and Graphics
SMI 2011: Full Paper: A topology-preserving optimization algorithm for polycube mapping
Computers and Graphics
Customizing 3D garments based on volumetric deformation
Computers in Industry
Simple quad domains for field aligned mesh parametrization
Proceedings of the 2011 SIGGRAPH Asia Conference
Computer-Aided Design
Modeling 3D articulated motions with conformal geometry videos (CGVs)
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Elements of geometry processing
SIGGRAPH Asia 2011 Courses
Parameterization of star-shaped volumes using green's functions
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
Texture synthesis using incremental patches
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Dual loops meshing: quality quad layouts on manifolds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Full Component-aware tensor-product trivariate splines of arbitrary topology
Computers and Graphics
SMI 2012: Full As-conformal-as-possible discrete volumetric mapping
Computers and Graphics
SMI 2012: Mixed-element volume completion from NURBS surfaces
Computers and Graphics
Computer Aided Geometric Design
Constructing hexahedral shell meshes via volumetric polycube maps
Computer-Aided Design
All-hex meshing using singularity-restricted field
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Ptex: per-face texture mapping for production rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Efficient packing of arbitrarily shaped charts for automatic texture atlas generation
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Hardware-accelerated stippling of surfaces derived from medical volume data
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Proceedings of the 28th Spring Conference on Computer Graphics
PolyCut: monotone graph-cuts for PolyCube base-complex construction
ACM Transactions on Graphics (TOG)
Surface- and volume-based techniques for shape modeling and analysis
SIGGRAPH Asia 2013 Courses
Optimizing polycube domain construction for hexahedral remeshing
Computer-Aided Design
Technical Section: Adaptive multi-chart and multiresolution mesh representation
Computers and Graphics
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Standard texture mapping of real-world meshes suffers from the presence of seams that need to be introduced in order to avoid excessive distortions and to make the topology of the mesh compatible to the one of the texture domain. In contrast, cube maps provide a mechanism that could be used for seamless texture mapping with low distortion, but only if the object roughly resembles a cube. We extend this concept to arbitrary meshes by using as texture domain the surface of a polycube whose shape is similar to that of the given mesh. Our approach leads to a seamless texture mapping method that is simple enough to be implemented in currently available graphics hardware.