Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A framework for interactive texturing on curved surfaces
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rotational polygon containment and minimum enclosure
Proceedings of the fourteenth annual symposium on Computational geometry
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Adaptive unwrapping for interactive texture painting
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Integrating shape and pattern in mammalian models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Fine tone control in hardware hatching
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Hardware accelerated real time charcoal rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Cut-and-paste editing of multiresolution surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Smoothing an overlay grid to minimize linear distortion in texture mapping
ACM Transactions on Graphics (TOG)
Seamster: inconspicuous low-distortion texture seam layout
Proceedings of the conference on Visualization '02
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Robust Creation of Implicit Surfaces from Polygonal Meshes
IEEE Transactions on Visualization and Computer Graphics
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Journal of Computational Physics
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Graphical Models - Special issue on SMI 2002
An approach for texture SDI visualization
CompSysTech '03 Proceedings of the 4th international conference conference on Computer systems and technologies: e-Learning
Efficient Example-Based Painting and Synthesis of 2D Directional Texture
IEEE Transactions on Visualization and Computer Graphics
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Transforming 3D mesh surfaces into images by parameterization
Integrated image and graphics technologies
Rendering complexity in computer-generated pen-and-ink illustrations
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Transient texture synthesis based on multiple templates
Machine Graphics & Vision International Journal
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Method of direct texture synthesis on arbitrary surfaces
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Geometric texture synthesis and transfer via geometry images
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Fast exact and approximate geodesics on meshes
ACM SIGGRAPH 2005 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Graph matching with subdivision surfaces for texture synthesis on surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
Deringing cartoons by image analogies
ACM Transactions on Graphics (TOG)
Periodic global parameterization
ACM Transactions on Graphics (TOG)
Interactive Tensor Field Design and Visualization on Surfaces
IEEE Transactions on Visualization and Computer Graphics
ArtNova: touch-enabled 3D model design
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Surface modeling and parameterization with manifolds
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Vector Field Editing and Periodic Orbit Extraction Using Morse Decomposition
IEEE Transactions on Visualization and Computer Graphics
GI '07 Proceedings of Graphics Interface 2007
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
Part II: texturing surfaces and geometry creation
ACM SIGGRAPH 2007 courses
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
N-symmetry direction field design
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2008 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Efficient texture synthesis using strict Wang Tiles
Graphical Models
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation
SG '07 Proceedings of the 8th international symposium on Smart Graphics
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Technical Section: Dynamic harmonic fields for surface processing
Computers and Graphics
Continuity mapping for multi-chart textures
ACM SIGGRAPH Asia 2009 papers
Geometry-aware direction field processing
ACM Transactions on Graphics (TOG)
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Height and Tilt Geometric Texture
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Technical Section: Rendering fur directly into images
Computers and Graphics
Animated volume texture mapping for complex scene generation and editing
SG'10 Proceedings of the 10th international conference on Smart graphics
A local-frame based method for vector field construction on raw point cloud
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Geometry texture synthesis based on Laplacian texture image
Journal of Computer Science and Technology
XDoG: advanced image stylization with eXtended Difference-of-Gaussians
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Texture synthesis based on minimum energy cut and its applications
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Plausible 3d colour surface completion using non-parametric techniques
IMA'05 Proceedings of the 11th IMA international conference on Mathematics of Surfaces
Texture mapping via spherical multi-dimensional scaling
Scale-Space'05 Proceedings of the 5th international conference on Scale Space and PDE Methods in Computer Vision
Parameterization of star-shaped volumes using green's functions
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Real-time, photo-realistic, physically based rendering of fine scale human skin structure
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Texture and shape synthesis on surfaces
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Parallel patch-based texture synthesis
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Texture transfer using geometry correlation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Efficient texture mapping by homogeneous patch discovery
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Technical Section: Multi-exemplar inhomogeneous texture synthesis
Computers and Graphics
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Real-time rendering of water surfaces with cartography-oriented design
Proceedings of the Symposium on Computational Aesthetics
Parallel iso/aniso-scale surface texturing guided in Gabor space
SIGGRAPH Asia 2013 Technical Briefs
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We present for creating texture over an surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D example, and to repeatedly paste them onto the surface until it is completely covered. We call such a collection of overlapping patches a lapped texture. It is rendered using compositing operations, either into a traditional global texture map during a preprocess, or directly with the surface at runtime. The runtime compositing approach avoids resampling artifacts and drastically reduces texture memory requirements.Through a simple interface, the user specifies a tangential vector field over the surface, providing local control over the texture scale, and for anisotropic textures, the orientation. To paste a texture patch onto the surface, a surface patch is grown and parametrized over texture space. Specifically, we optimize the parametrization of each surface patch such that the tangential vector field aligns everywhere with the standard frame of the texture patch. We show that this optimization is solved efficiently as a sparse linear system.