Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Integrating shape and pattern in mammalian models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Efficient Example-Based Painting and Synthesis of 2D Directional Texture
IEEE Transactions on Visualization and Computer Graphics
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Method of direct texture synthesis on arbitrary surfaces
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Similarity-based surface modelling using geodesic fans
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Geometric texture synthesis and transfer via geometry images
Proceedings of the 2005 ACM symposium on Solid and physical modeling
ACM SIGGRAPH 2005 Papers
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-performance architecture for anisotropic filtering
Journal of Systems Architecture: the EUROMICRO Journal
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
Optimizing the parameters for patch-based texture synthesis
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
ACM Transactions on Graphics (TOG)
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Multiscaled Texture Synthesis Using Multisized Pixel Neighborhoods
IEEE Computer Graphics and Applications
IEEE Transactions on Visualization and Computer Graphics
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Optimized tile-based texture synthesis
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 courses
Part II: texturing surfaces and geometry creation
ACM SIGGRAPH 2007 courses
Part III: dynamic texture synthesis
ACM SIGGRAPH 2007 courses
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Feature Guided Texture Synthesis (FGTS) for artistic style transfer
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
Style-learning with feature-based texture synthesis
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Texture amendment: reducing texture distortion in constrained parameterization
ACM SIGGRAPH Asia 2008 papers
Efficient texture synthesis using strict Wang Tiles
Graphical Models
Style learning with feature-based texture synthesis
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Texture synthesis based on the neighboring triangulated surfaces
ASID'09 Proceedings of the 3rd international conference on Anti-Counterfeiting, security, and identification in communication
Physically-based surface texture synthesis using a coupled finite element system
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Pattern mapping with quad-pattern-coverable quad-meshes
ACM SIGGRAPH 2011 Talks
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
SMI 2012: Full Pattern mapping with quad-pattern-coverable quad-meshes
Computers and Graphics
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Texture transfer using geometry correlation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Hi-index | 0.03 |
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The idea is to progressively cover the surface by texture patches of various sizes and shapes, selected from a single input image. The process starts with large patches. A mapping that minimizes the texture fitting error with already textured neighbouring patches is selected. When this error is above a threshold, the patch is split into smaller ones, and the algorithm recursively looks for good fits at a smaller scale. The process ends when the surface is entirely covered. Our results show that the method correctly handles a wide set of texture patterns, which can be used at different mapping scales. Hierarchical texture mapping only outputs texture coordinates in the original texture for each triangle of the initial mesh. Rendering is therefore easy and memory cost minimal. Moreover the initial geometry is preserved.