Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion of surfaces and functions on surfaces
ACM Transactions on Graphics (TOG)
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MICCAI '99 Proceedings of the Second International Conference on Medical Image Computing and Computer-Assisted Intervention
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ACM SIGGRAPH 2003 Papers
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ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
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ACM SIGGRAPH 2006 Papers
IEEE Transactions on Visualization and Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
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This paper describes a stable and robust finite element solver for physically-based texture synthesis over arbitrary manifold surfaces. Our approach solves the reaction-diffusion equation coupled with an anisotropic diffusion equation over surfaces, using a Galerkin based finite element method (FEM). This method avoids distortions and discontinuities often caused by traditional texture mapping techniques, especially for arbitrary manifold surfaces. Several varieties of textures are obtained by selecting different values of control parameters in the governing differential equations, and furthermore enhanced quality textures are generated by fairing out noise in input surface meshes.