Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Gibbs Random Fields, Cooccurrences, and Texture Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Numerical Recipes in C++: the art of scientific computing
Numerical Recipes in C++: the art of scientific computing
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Texture synthesis from multiple sources
ACM SIGGRAPH 2003 Sketches & Applications
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Basic Gray Level Aura Matrices: Theory and its Application to Texture Synthesis
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Topographic Independent Component Analysis
Neural Computation
Texture synthesis via a noncausal nonparametric multiscale Markov random field
IEEE Transactions on Image Processing
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2010 papers
Physically-based surface texture synthesis using a coupled finite element system
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
An examplar-based approach for texture compaction synthesis and retrieval
IEEE Transactions on Image Processing
The gray level aura matrices for textured image segmentation
Analog Integrated Circuits and Signal Processing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Model-based solid texture synthesis for anatomic volume illustration
EG VCBM'10 Proceedings of the 2nd Eurographics conference on Visual Computing for Biology and Medicine
Computers and Electronics in Agriculture
Fuzzy logic-based pre-classifier for tropical wood species recognition system
Machine Vision and Applications
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
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This paper presents a new technique, called aura 3D textures, for generating solid textures based on input examples. Our method is fully automatic and requires no user interactions in the process. Given an input texture sample, our method first creates its aura matrix representations and then generates a solid texture by sampling the aura matrices of the input sample constrained in multiple view directions. Once the solid texture is generated, any given object can be textured by the solid texture. We evaluate the results of our method based on extensive user studies. Based on the evaluation results using human subjects, we conclude that our algorithm can generate faithful results of both stochastic and structural textures with an average successful rate of 76.4 percent. Our experimental results also show that the new method outperforms Wei and Levoy's method and is comparable to that proposed by Jagnow et al. [CHECK END OF SENTENCE].