Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
Texture synthesis from multiple sources
ACM SIGGRAPH 2003 Sketches & Applications
Harmonic volumetric mapping for solid modeling applications
Proceedings of the 2007 ACM symposium on Solid and physical modeling
IEEE Transactions on Visualization and Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Chaos and Graphics: Synthesizing solid particle textures via a visual hull algorithm
Computers and Graphics
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2011 papers
Image-guided weathering: A new approach applied to flow phenomena
ACM Transactions on Graphics (TOG)
A new algorithm for solid texture synthesis
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Model-based solid texture synthesis for anatomic volume illustration
EG VCBM'10 Proceedings of the 2nd Eurographics conference on Visual Computing for Biology and Medicine
Efficient solid texture synthesis using gradient solids
CVM'12 Proceedings of the First international conference on Computational Visual Media
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Efficient synthesis of gradient solid textures
Graphical Models
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
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We describe the use of traditional stereological methods to synthesize 3D solid textures from 2D images of existing materials. We first illustrate our approach for aggregate materials of spherical particles, and then extend the technique to apply to particles of arbitrary shapes. We demonstrate the effectiveness of the approach with side-by-side comparisons of a real material and a synthetic model with its appearance parameters derived from its physical counterpart. Unlike ad hoc methods for texture synthesis, stereology provides a disciplined, systematic basis for predicting material structure with well-defined assumptions.