Multivariable Curve Interpolation
Journal of the ACM (JACM)
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Tricubic Interpolation of Discrete Surfaces for Binary Volumes
IEEE Transactions on Visualization and Computer Graphics
Texture synthesis from multiple sources
ACM SIGGRAPH 2003 Sketches & Applications
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Image vectorization using optimized gradient meshes
ACM SIGGRAPH 2007 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Automatic and topology-preserving gradient mesh generation for image vectorization
ACM SIGGRAPH 2009 papers
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Patch-based image vectorization with automatic curvilinear feature alignment
ACM SIGGRAPH Asia 2009 papers
High quality solid texture synthesis using position and index histogram matching
The Visual Computer: International Journal of Computer Graphics - Special Issue: CAD/Graphics 2009
ACM SIGGRAPH 2010 papers
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Bixels: picture samples with sharp embedded boundaries
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient synthesis of gradient solid textures
Graphical Models
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In this paper, we propose a novel solid representation called gradient solids to compactly represent solid textures, including a tricubic interpolation scheme of colors and gradients for smooth variation and a region-based approach for representing sharp boundaries. We further propose a novel approach to directly synthesize gradient solid textures from exemplars. Compared with existing methods, our approach avoids the expensive step of synthesizing the complete solid textures at voxel level and produces optimized solid textures using our representation. This avoids significant amount of unnecessary computation and storage with comparable quality to the state of the art.