Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Texture tile visibility determination for dynamic texture loading
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
An optimal algorithm for approximate nearest neighbor searching fixed dimensions
Journal of the ACM (JACM)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Towards Local Control for Image-Based Texture Synthesis
SIBGRAPI '02 Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing
A Compact Model for Viewpoint Dependent Texture Synthesis
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Computational models for texture analysis and texture synthesis
Computational models for texture analysis and texture synthesis
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
The Promise and Perils of Near-Regular Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Graph matching with subdivision surfaces for texture synthesis on surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Optimizing the parameters for patch-based texture synthesis
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
ACM Transactions on Graphics (TOG)
Blend maps: enhanced terrain texturing
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Multiscaled Texture Synthesis Using Multisized Pixel Neighborhoods
IEEE Computer Graphics and Applications
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Optimized tile-based texture synthesis
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 courses
Part II: texturing surfaces and geometry creation
ACM SIGGRAPH 2007 courses
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
Parallel white noise generation on a GPU via cryptographic hash
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Technical Section: Generalized reaction-diffusion textures
Computers and Graphics
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
Parallel Poisson disk sampling
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Technical Section: Texture synthesis based on Direction Empirical Mode Decomposition
Computers and Graphics
Accelerated parallel texture optimization
Journal of Computer Science and Technology
Efficient texture synthesis using strict Wang Tiles
Graphical Models
Tile-Based Interactive Texture Design
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
PatchMatch: a randomized correspondence algorithm for structural image editing
ACM SIGGRAPH 2009 papers
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Journal of Mathematical Imaging and Vision
A unified framework for designing textures using energy optimization
Pattern Recognition
Texture synthesis by interspersing patches in a chessboard pattern
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Controllable texture synthesis for runtime simulation of large-scale vegetation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Interactive Image Inpainting Using DCT Based Exemplar Matching
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Non-negative sparse modeling of textures
SSVM'07 Proceedings of the 1st international conference on Scale space and variational methods in computer vision
Texture synthesis and modification with a patch-valued wavelet transform
SSVM'07 Proceedings of the 1st international conference on Scale space and variational methods in computer vision
High capacity watermarking in nonedge texture under statistical distortion constraint
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Minimum spanning trees for valley and ridge characterization in digital elevation maps
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
Photo zoom: high resolution from unordered image collections
Proceedings of Graphics Interface 2010
Fast covariance computation and dimensionality reduction for sub-window features in images
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Fast query for exemplar-based image completion
IEEE Transactions on Image Processing
Image-guided weathering: A new approach applied to flow phenomena
ACM Transactions on Graphics (TOG)
Proceedings of the 2011 SIGGRAPH Asia Conference
Texture synthesis using incremental patches
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Wasserstein barycenter and its application to texture mixing
SSVM'11 Proceedings of the Third international conference on Scale Space and Variational Methods in Computer Vision
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Multi-samples texture synthesis for dynamic terrain based on constraint conditions
Transactions on Edutainment VII
Computer Graphics Forum
Playing with Puffball: simple scale-invariant inflation for use in vision and graphics
Proceedings of the ACM Symposium on Applied Perception
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Parallel patch-based texture synthesis
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Enhanced Texture-Based Terrain Synthesis on Graphics Hardware
Computer Graphics Forum
A fast texture-by-numbers synthesis method based on texture optimization
Proceedings of the 5th International Symposium on Visual Information Communication and Interaction
Bayesian shape from silhouettes
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Efficient solid texture synthesis using gradient solids
CVM'12 Proceedings of the First international conference on Computational Visual Media
Fast flow visualization on CUDA based on texture optimization
AMT'12 Proceedings of the 8th international conference on Active Media Technology
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Technical Section: Multi-exemplar inhomogeneous texture synthesis
Computers and Graphics
Efficient synthesis of gradient solid textures
Graphical Models
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Painting by feature: texture boundaries for example-based image creation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Patch-based geometric texture synthesis
Proceedings of the Symposium on Computational Aesthetics
On-the-fly multi-scale infinite texturing from example
ACM Transactions on Graphics (TOG)
Bayesian 3D shape from silhouettes
Digital Signal Processing
Parallel iso/aniso-scale surface texturing guided in Gabor space
SIGGRAPH Asia 2013 Technical Briefs
A parallel algorithm for improving the maximal property of Poisson disk sampling
Computer-Aided Design
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We present a texture synthesis scheme based on neighborhood matching, with contributions in two areas: parallelism and control. Our scheme defines an infinite, deterministic, aperiodic texture, from which windows can be computed in real-time on a GPU. We attain high-quality synthesis using a new analysis structure called the Gaussian stack, together with a coordinate upsampling step and a subpass correction approach. Texture variation is achieved by multiresolution jittering of exemplar coordinates. Combined with the local support of parallel synthesis, the jitter enables intuitive user controls including multiscale randomness, spatial modulation over both exemplar and output, feature drag-and-drop, and periodicity constraints. We also introduce synthesis magnification, a fast method for amplifying coarse synthesis results to higher resolution.