Pattern Recognition Letters
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling
International Journal of Computer Vision
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Markov Random Fields with Short- and Long-Range Interaction for Modelling Gray-Scale Textured Images
CAIP '93 Proceedings of the 5th International Conference on Computer Analysis of Images and Patterns
Recognizing Surfaces Using Three-Dimensional Textons
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Correlation Model for 3D Texture
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Equivalence of Julesz and Gibbs Texture Ensembles
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
On the Maximum Likelihood Potential Estimates for Gibbs Random Field Image Models
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
A two-component model of texture for analysis and synthesis
IEEE Transactions on Image Processing
Composite textures: emulating building materials and vegetation for 3D models
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Classifying Images of Materials: Achieving Viewpoint and Illumination Independence
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Composite Texture Descriptions
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Estimation of Texels for Regular Mosaics Using Model-Based Interaction Maps
Proceedings of the Joint IAPR International Workshop on Structural, Syntactic, and Statistical Pattern Recognition
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Capture and Synthesis of 3D Surface Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
International Journal of Computer Vision
Computational Aesthetics 2008: Automatically mimicking unique hand-drawn pencil lines
Computers and Graphics
Geometric structure and randomness in texture analysis and synthesis
Proceedings of the 11th international conference on Theoretical foundations of computer vision
Efficient belief propagation with learned higher-order markov random fields
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Mimicking hand-drawn pencil lines
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Technical Section: Multi-exemplar inhomogeneous texture synthesis
Computers and Graphics
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A texture synthesis method is presented that generates similar texture from an example image. It is based on the emulation of simple but rather carefully chosen image intensity statistics. The resulting texture models are compact and no longer require the example image from which they were derived. They make explicit some structural aspects of the textures and the modeling allows knitting together different textures with convincingly looking transition zones. As textures are seldom flat, it is important to also model 3D effects when textures change under changing viewpoint. The simulation of such changes is supported by the model, assuming examples for the different viewpoints are given.