Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Characteristic interaction structures in Gibbs texture modelling
Imaging and vision systems
Computer and Robot Vision
A Compact Model for Viewpoint Dependent Texture Synthesis
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture synthesis via a noncausal nonparametric multiscale Markov random field
IEEE Transactions on Image Processing
Multi-scale morphological modeling of a class of structural texture
Machine Graphics & Vision International Journal
Geometric structure and randomness in texture analysis and synthesis
Proceedings of the 11th international conference on Theoretical foundations of computer vision
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Spatially homogeneous regular mosaics are image textures formed as a tiling, each tile replicating the same texel. Assuming that the tiles have no relative geometric distortions, the orientation and size of a rectangular texel can be estimated from a model-based interaction map (MBIM) derived from the Gibbs random field model of the texture. The MBIM specifies the structure of pairwise pixel interactions in a given training sample. The estimated texel allows us to quickly simulate a large-size prototype of the mosaic.