Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Minimax entropy principle and its application to texture modeling
Neural Computation
Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling
International Journal of Computer Vision
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Characteristic interaction structures in Gibbs texture modelling
Imaging and vision systems
Computer and Robot Vision
Estimation of Texels for Regular Mosaics Using Model-Based Interaction Maps
Proceedings of the Joint IAPR International Workshop on Structural, Syntactic, and Statistical Pattern Recognition
A Compact Model for Viewpoint Dependent Texture Synthesis
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture synthesis via a noncausal nonparametric multiscale Markov random field
IEEE Transactions on Image Processing
Lattice estimation from images of patterns that exhibit translational symmetry
Image and Vision Computing
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Gibbs random field models describe image textures in terms of geometric structure and energy of pixel interactions. The interaction means statistical interdependence of signals, the structure is given by characteristic pixel neighbourhoods, and the energy depends on signal co-occurrences over the neighbourhoods. In translation invariant textures all the neighbourhoods have the same relative geometry. The interaction structure of such a texture is reflected in a model-based interaction map (MBIM) giving spatial distribution of the interaction energies over a large neighbourhood. We show that due to scale/orientation robustness, the MBIM allows to partition a given training sample into tiles acting as structural elements, or texels. Large-size textured images can be synthesised by replicating the training texels.