Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
A Compact Model for Viewpoint Dependent Texture Synthesis
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2008 papers
Layered shape synthesis: automatic generation of control maps for non-stationary textures
ACM SIGGRAPH Asia 2009 papers
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
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This paper presents a new framework for the semi-automatic synthesis of an inhomogeneous texture from a theoretically infinite number of input exemplars. Our algorithm generates a result with natural multiway transitions, maintaining a reasonable synthesis time to keep interactivity. We introduce intermediate textures between multiple exemplars, called 'transition textures' which enable our algorithm to produce smooth transitions between input exemplar patches. We also propose 'image index correction' to achieve a synthesis speed that is independent of the number of input exemplars by smart placement of transition-texture samples. Our algorithm is semiautomatic, spatially deterministic and well suited to acceleration via parallel processors. Also, our algorithm can easily control the synthesis result to design a texture visual with user interactions.