A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Elements of information theory
Elements of information theory
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
The nature of statistical learning theory
The nature of statistical learning theory
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling
International Journal of Computer Vision
Agnostic classification of Markovian sequences
NIPS '97 Proceedings of the 1997 conference on Advances in neural information processing systems 10
A non-parametric multi-scale statistical model for natural images
NIPS '97 Proceedings of the 1997 conference on Advances in neural information processing systems 10
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Time Series Analysis: Forecasting and Control
Time Series Analysis: Forecasting and Control
Texture Recognition Using a Non-Parametric Multi-Scale Statistical Model
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Temporal texture modeling
A filter design technique for steerable pyramid image transforms
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 04
IEEE Transactions on Information Theory
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Synthesizing Sound Textures through Wavelet Tree Learning
IEEE Computer Graphics and Applications
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
A Generative Method for Textured Motion: Analysis and Synthesis
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Transient texture synthesis based on multiple templates
Machine Graphics & Vision International Journal
Analysis and Synthesis of Textured Motion: Particles and Waves
IEEE Transactions on Pattern Analysis and Machine Intelligence
Dynamic Texture Recognition by Spatio-Temporal Multiresolution Histograms
WACV-MOTION '05 Proceedings of the IEEE Workshop on Motion and Video Computing (WACV/MOTION'05) - Volume 2 - Volume 02
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Synthesizing transition textures on succession patterns
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Statistical Analysis of Dynamic Actions
IEEE Transactions on Pattern Analysis and Machine Intelligence
A novel algorithm for synthesizing directional temporal texture animation
ACST'06 Proceedings of the 2nd IASTED international conference on Advances in computer science and technology
Deringing cartoons by image analogies
ACM Transactions on Graphics (TOG)
Artist-directable real-time rain rendering in city environments
ACM SIGGRAPH 2006 Courses
Space-Time Completion of Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Dynamosaicing: Mosaicing of Dynamic Scenes
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2008 papers
Video completion using global optimization
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
Journal of Mathematical Imaging and Vision
On prediction using variable order Markov models
Journal of Artificial Intelligence Research
3D photodynamic tool using a single 2D image with 3D velocity primitives and physical effects
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Associating visual textures with human perceptions using genetic algorithms
Information Sciences: an International Journal
Feature-based texture design using deformation techniques
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Variable neighbourhood texture synthesis with patch initialisation
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Online video registration of dynamic scenes using frame prediction
WDV'05/WDV'06/ICCV'05/ECCV'06 Proceedings of the 2005/2006 international conference on Dynamical vision
Journal of Computer Science and Technology
Dynamic texture analysis and synthesis using tensor decomposition
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Symmetry-guided texture synthesis and manipulation
ACM Transactions on Graphics (TOG)
Wasserstein barycenter and its application to texture mixing
SSVM'11 Proceedings of the Third international conference on Scale Space and Variational Methods in Computer Vision
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Computer Vision and Image Understanding
A plausible texture enlargement and editing compound Markovian model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Interactive viewpoint video textures
Proceedings of the 9th European Conference on Visual Media Production
Technical Section: Multi-exemplar inhomogeneous texture synthesis
Computers and Graphics
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Dynamic texture synthesis in space with a spatio-temporal descriptor
ACCV'12 Proceedings of the 11th international conference on Computer Vision - Volume Part I
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We present an algorithm based on statistical learning for synthesizing static and time-varying textures matching the appearance of an input texture. Our algorithm is general and automatic and it works well on various types of textures, including 1D sound textures, 2D texture images, and 3D texture movies. The same method is also used to generate 2D texture mixtures that simultaneously capture the appearance of a number of different input textures. In our approach, input textures are treated as sample signals generated by a stochastic process. We first construct a tree representing a hierarchical multiscale transform of the signal using wavelets. From this tree, new random trees are generated by learning and sampling the conditional probabilities of the paths in the original tree. Transformation of these random trees back into signals results in new random textures. In the case of 2D texture synthesis, our algorithm produces results that are generally as good as or better than those produced by previously described methods in this field. For texture mixtures, our results are better and more general than those produced by earlier methods. For texture movies, we present the first algorithm that is able to automatically generate movie clips of dynamic phenomena such as waterfalls, fire flames, a school of jellyfish, a crowd of people, etc. Our results indicate that the proposed technique is effective and robust.