Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Efficient Example-Based Painting and Synthesis of 2D Directional Texture
IEEE Transactions on Visualization and Computer Graphics
Flow-based video synthesis and editing
ACM SIGGRAPH 2004 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
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In this paper, we propose a novel algorithm for directional temporal texture synthesis. The generated temporal textures can move in any user-specified direction at run time, while it requires only a static texture image as input. We first synthesize texture sequences that approximate to true video clips by a texture sequence synthesis algorithm. Then we use transition probabilities to generate infinite length sequences with semi-regular characteristic. The quality of synthesized temporal textures can be improved via cross-fading technique. We also extend our algorithm to interactive rendering. It allows users to design the image masks and warp grids by using mouse drag-and-drop. The temporal textures are pasted onto the scenery on the fly at the aid of image masks and warp grids. Therefore, we are able to generate a photo animation. Several examples such as ocean, pond, and ripple are included for demonstration.