Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Issues and techniques for keyframing transformations
Graphics Gems III
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Limit cycle control and its application to the animation of balancing and walking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
CA '96 Proceedings of the Computer Animation
Sample-Based Synthesis of Photo-Realistic Talking Heads
CA '98 Proceedings of the Computer Animation
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Reinforcement learning: a survey
Journal of Artificial Intelligence Research
Flow-based video synthesis and editing
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Analysis and Synthesis of Textured Motion: Particles and Waves
IEEE Transactions on Pattern Analysis and Machine Intelligence
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Experiences with optimizing two stream-based applications for cluster execution
Journal of Parallel and Distributed Computing
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
A novel algorithm for synthesizing directional temporal texture animation
ACST'06 Proceedings of the 2nd IASTED international conference on Advances in computer science and technology
Using nonlinear dimensionality reduction in 3D figure animation
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
High Resolution Animated Scenes from Stills
IEEE Transactions on Visualization and Computer Graphics
Space-Time Completion of Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2007 emerging technologies
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
ACM Transactions on Graphics (TOG)
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Video object annotation, navigation, and composition
Proceedings of the 21st annual ACM symposium on User interface software and technology
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Designing motion graphs for video synthesis by tracking 2D feature points
ACM SIGGRAPH ASIA 2009 Sketches
Generating Video Textures by PPCA and Gaussian Process Dynamical Model
CIARP '09 Proceedings of the 14th Iberoamerican Conference on Pattern Recognition: Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications
Online Video Textures Generation
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Video-based characters: creating new human performances from a multi-view video database
ACM SIGGRAPH 2011 papers
Osaka developing story: an application of video agents
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Novel approaches for synthesizing video textures
Expert Systems with Applications: An International Journal
Tennis real play: an interactive tennis game with models from real videos
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A fast temporal texture synthesis algorithm using segment genetic algorithm
ISMIS'06 Proceedings of the 16th international conference on Foundations of Intelligent Systems
An evolution computation based approach to synthesize video texture
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Tools for placing cuts and transitions in interview video
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Depth-Varying human video sprite synthesis
Transactions on Edutainment VII
Cliplets: juxtaposing still and dynamic imagery
Proceedings of the 25th annual ACM symposium on User interface software and technology
State of the Art Report on Video-Based Graphics and Video Visualization
Computer Graphics Forum
Image-based clothes animation for virtual fitting
SIGGRAPH Asia 2012 Technical Briefs
Interactive viewpoint video textures
Proceedings of the 9th European Conference on Visual Media Production
One-to-many: example-based mesh animation synthesis
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hi-index | 0.00 |
We introduce a new optimization algorithm for video sprites to animate realistic-looking characters. Video sprites are animations created by rearranging recorded video frames of a moving object. Our new technique to find good frame arrangements is based on repeated partial replacements of the sequence. It allows the user to specify animations using a flexible cost function. We also show a fast technique to compute video sprite transitions and a simple algorithm to correct for perspective effects of the input footage. We use our techniques to create character animations of animals, which are difficult both to train in the real world and to animate as 3D models.