SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Comparing Images Using the Hausdorff Distance
IEEE Transactions on Pattern Analysis and Machine Intelligence
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
ACM SIGGRAPH 2003 Papers
Recognizing Action at a Distance
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Scale & Affine Invariant Interest Point Detectors
International Journal of Computer Vision
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Colorization using optimization
ACM SIGGRAPH 2004 Papers
Analyzing Tennis Tactics from Broadcasting Tennis Video Clips
MMM '05 Proceedings of the 11th International Multimedia Modelling Conference
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Gesture spotting for low-resolution sports video annotation
Pattern Recognition
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Moving gradients: a path-based method for plausible image interpolation
ACM SIGGRAPH 2009 papers
Super-resolution sprite with foreground removal
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Tennis Video 2.0: A new presentation of sports videos with content separation and rendering
Journal of Visual Communication and Image Representation
Broadcast Court-Net Sports Video Analysis Using Fast 3-D Camera Modeling
IEEE Transactions on Circuits and Systems for Video Technology
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Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose a database normalization process and a behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose a framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP.