A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Novel View Synthesis by Cascading Trilinear Tensors
IEEE Transactions on Visualization and Computer Graphics
Calibration-Free Augmented Reality in Perspective
IEEE Transactions on Visualization and Computer Graphics
Dynamic Registration Correction in Video-Based Augmented Reality Systems
IEEE Computer Graphics and Applications
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
VR '03 Proceedings of the IEEE Virtual Reality 2003
Affine Object Representations for Calibration-Free Augmented Reality
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Virtualized reality: concepts and early results
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
3D Live: Real Time Captured Content for Mixed Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Markerless Augmented Reality with a Real-Time Affine Region Tracker
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Immersive Observation of Virtualized Soccer Match at Real Stadium Model
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Live Mixed-Reality 3D Video in Soccer Stadium
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Appearance-based virtual view generation from multicamera videos captured in the 3-D room
IEEE Transactions on Multimedia
Arbitrary viewpoint video synthesis from multiple uncalibrated cameras
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
A real-time augmented-reality system for sports broadcast video enhancement
Proceedings of the 15th international conference on Multimedia
Computer Vision and Image Understanding
Tennis Video 2.0: A new presentation of sports videos with content separation and rendering
Journal of Visual Communication and Image Representation
A vision-based mobile augmented reality system for baseball games
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Tennis real play: an interactive tennis game with models from real videos
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Semantic scalability using tennis videos as examples
Multimedia Tools and Applications
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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This paper presents a new framework for arbitrary view synthesis and presentation of sporting events for mixed reality entertainment. In accordance with the viewpoint position of an observer, virtual view image of sporting scene is generated by view interpolation among multiple videos captured at real stadium. Then the synthesized sporting scene is overlaid onto a desktop stadium model in the real world via HMD. This makes it possible to watch the event in front of the observer. Projective geometry between cameras is used for virtual view generation of the dynamic scene and geometric registration between the real world and the virtual view image of sporting scene. The proposed method does not need to calibrate multiple video cameras for capturing the event and the HMD camera. Therefore it can be applied even to dynamic events in a large space and enables observation with immersive impression. The proposed approach leads to make a new type of mixed reality entertainment for sporting events.