Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Design, implementation, and performance of a scalable multi-camera interactive video capture system
CAMP '95 Proceedings of the Computer Architectures for Machine Perception
An Integral Approach to Free-form Object Modeling
An Integral Approach to Free-form Object Modeling
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
View synthesis by edge transfer with application to the generation of immersive video objects
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Image-Based Rendering Using Parameterized Image Varieties
International Journal of Computer Vision
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Proceedings of the conference on Visualization '01
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
Quasi-Dense Reconstruction from Image Sequence
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Geometric Driven Optical Flow Estimation and Segmentation for 3D Reconstruction
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
Construction of Virtual Environment from Video Data with Forward Motion
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
ViRoom - Low Cost Synchronized Multicamera System and Its Self-calibration
Proceedings of the 24th DAGM Symposium on Pattern Recognition
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Haptic display of visual images
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Immersive Observation of Virtualized Soccer Match at Real Stadium Model
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
All-Around Display for Video Avatar in Real World
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Towards video-based immersive environments
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Transpost: all-around display system for 3D solid image
Proceedings of the ACM symposium on Virtual reality software and technology
Real world video avatar: real-time and real-size transmission and presentation of human figure
Proceedings of the 2005 international conference on Augmented tele-existence
Centralized and Distributed Multi-view Correspondence
International Journal of Computer Vision
Layered probability maps: basic framework and prototype system
Proceedings of the ACM symposium on Virtual reality software and technology
3DTV view generation using uncalibrated pure rotating and zooming cameras
Image Communication
Monkeys - a software architecture for viroom - low-cost multicamera system
ICVS'03 Proceedings of the 3rd international conference on Computer vision systems
Real-time free viewpoint from multiple moving cameras
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
Real-time video-based rendering from uncalibrated cameras using plane-sweep algorithm
Journal of Visual Communication and Image Representation
View synthesis using stereo vision
View synthesis using stereo vision
The mapping of texture on VR polygonal models
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
3D video and free viewpoint video-From capture to display
Pattern Recognition
Real-Time free-viewpoint video generation using multiple cameras and a PC-Cluster
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Dynamically visual learning for people identification with sparsely distributed cameras
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
Computer Graphics Forum
Novel shutter glass control for simultaneous projection and picture acquisition
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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The visual medium evolved from early paintings to the realistic paintings of the classical era to photographs. The medium of moving imagery started with motion pictures. Television and video recording advanced it to show action "live" or capture and playback later. In all of the above media, the view of the scene is determined at the transcription time, independent of the viewer. We have been developing a new visual medium called virtualized reality. It delays the selection of the viewing angle until view time, using techniques from computer vision and computer graphics. The visual event is captured using many cameras that cover the action from all sides. The 3D structure of the event, aligned with the pixels of the image, is computed for a few selected directions using a stereo technique. Triangulation and texture mapping enable the placement of a "soft-camera" to reconstruct the event from any new viewpoint. With a stereo-viewing system, virtualized reality allows a viewer to move freely in the scene, independent of the transcription angles used to record the scene. We describe the hardware and software setup in our "studio" to make virtualized reality movies. Examples are provided to demonstrate the effectiveness of the system.