Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Space-Sweep Approach to True Multi-Image Matching
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Virtualized reality: concepts and early results
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
3DTV view generation using uncalibrated pure rotating and zooming cameras
Image Communication
Real-time free viewpoint from multiple moving cameras
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
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In this paper, we present a new online video-based rendering (VBR) method that creates new views of a scene from uncalibrated cameras. Our method does not require information about the cameras intrinsic parameters. For obtaining a geometrical relation among the cameras, we use projective grid space (PGS) which is 3D space defined by epipolar geometry between two basis cameras. The other cameras are registered to the same 3D space by trifocal tensors between these basis cameras. We simultaneously reconstruct and render novel view using our proposed plane-sweep algorithm in PGS. To achieve real-time performance, we implemented the proposed algorithm in graphics processing unit (GPU). We succeed to create novel view images in real-time from uncalibrated cameras and the results show the efficiency of our proposed method.