Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtualized Reality: Being Mobile in a Visual Scene
ECCV '96 Proceedings of the International Workshop on Object Representation in Computer Vision II
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Multiviewpoint video coding with MPEG-2 compatibility
IEEE Transactions on Circuits and Systems for Video Technology
Image synthesis from a sparse set of views
VIS '97 Proceedings of the 8th conference on Visualization '97
Looking at People: Sensing for Ubiquitous and Wearable Computing
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
International Journal of Computer Vision
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
3D shape recovery of complex objects from multiple silhouette images
Pattern Recognition Letters
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Computer vision for human modelling and analysis
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
Novel view generation for a real-time captured video object
Proceedings of the ACM symposium on Virtual reality software and technology
Part III: dynamic texture synthesis
ACM SIGGRAPH 2007 courses
Shape from inconsistent silhouette
Computer Vision and Image Understanding
3D object relighting based on multi-view stereo and image based lighting techniques
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Real-time video-based rendering from uncalibrated cameras using plane-sweep algorithm
Journal of Visual Communication and Image Representation
An immersive system for browsing and visualizing surveillance video
Proceedings of the international conference on Multimedia
Surface measures for accuracy evaluation in 3d face reconstruction
Pattern Recognition
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
Polyhedral visual hulls for real-time rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hi-index | 0.00 |
Modeling and life-like interactive visualization of actual events is a challenging but useful capability. In contrast to most current systems, which provide 3D visualization of static environments or premodeled objects, real-event modeling and visualization capability allows us to render, for example, a basketball game or a dance performance in its entirety from any interactively selected viewpoint. While highly detailed 3D modeling of static objects can be achieved using laser scanners, recreating events containing human performers in motion requires sophisticated computer vision and computer graphics techniques. In this article we describe a reality modeling and visualization system that uses multiple videos of an event, captured from different perspectives, to generate a full 3D digital sequence of the moving objects in that event. We formalize our concept of Immersive Video, describe the architecture of our current implementation, and illustrate Immersive Video in staged karate demonstrations.