Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
From Multiple Stereo Views to Multiple 3-D Surfaces
International Journal of Computer Vision
Regularized Bundle-Adjustment to Model Heads from Image Sequences without Calibration Data
International Journal of Computer Vision
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
Reconstruction of Animated Models from Images Using Constrained Deformable Surfaces
DGCI '02 Proceedings of the 10th International Conference on Discrete Geometry for Computer Imagery
Virtual People: Capturing Human Models to Populate Virtual Worlds
CA '99 Proceedings of the Computer Animation
Towards Model-Based Capture of a Persons Shape, Appearance and Motion
MPEOPLE '99 Proceedings of the IEEE International Workshop on Modelling People
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
VHS to VRML: 3D Graphical Models from Video Sequences
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
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This report summarises the author's views and experience on the application of computer vision technology for the modelling and analysis of people. The author conducted research which led to the first commercial booth system for capturing animated models of people for applications in games, multimedia and virtual reality. This research is ongoing with the aim of developing studio capture technology to enable photo-realistic capture of a person's shape, appearance and movement for broadcast production.