Constraints on deformable models: recovering 3D shape and nongrid motion
Artificial Intelligence
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A parallel thinning algorithm for medial surfaces
Pattern Recognition Letters
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Algorithm 778: L-BFGS-B: Fortran subroutines for large-scale bound-constrained optimization
ACM Transactions on Mathematical Software (TOMS)
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Volume animation using the skeleton tree
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Three-Dimensional Human Body Model Acquisition from Multiple Views
International Journal of Computer Vision
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Automatic Creation of 3D Facial Models
IEEE Computer Graphics and Applications
A fast depth-buffer-based voxelization algorithm
Journal of Graphics Tools
Volumetric medical images segmentation using shape constrained deformable models
CVRMed-MRCAS '97 Proceedings of the First Joint Conference on Computer Vision, Virtual Reality and Robotics in Medicine and Medial Robotics and Computer-Assisted Surgery
From Physics-Based Representation to Functional Modeling of Highly Complex Objects
Proceedings of the International NSF-ARPA Workshop on Object Representation in Computer Vision
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Multi-resolution geometric fusion
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation
CA '00 Proceedings of the Computer Animation
Layered Animation Using Displacement Maps
CA '00 Proceedings of the Computer Animation
Computer vision for human modelling and analysis
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
A discriminative 3D wavelet-based descriptors: Application to the recognition of human body postures
Pattern Recognition Letters
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In this paper we present a layered framework for the animation of high-resolution human geometry captured using active 3D sensing technology. Commercial scanning systems can now acquire highly accurate surface data across the whole-body. However, the result is a dense, irregular, surface mesh without any structure for animation. We introduce a model-based approach to animating a scanned data-set by matching a generic humanoid control model to the surface data. A set of manually defined feature points are used to define body and facial pose, and a novel shape constrained matching algorithm is presented to deform the control model to match the scanned shape. This model-based approach allows the detailed specification of surface animation to be defined once for the generic model and re-applied to any captured scan. The detail of the high-resolution geometry is represented as a displacement map on the surface of the control model, providing smooth reconstruction of detailed shape on the animated control surface. The generic model provides animation control over the scan data-set, and the displacement map provides control of the high-resolution surface for editing geometry or level of detail in reconstruction or compression.