Introduction to algorithms
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Skeletal design of natural forms
Skeletal design of natural forms
On digital distance transforms in three dimensions
Computer Vision and Image Understanding
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Parameter-controlled volume thinning
CVGIP: Graphical Models and Image Processing
A Generalization of Algebraic Surface Drawing
ACM Transactions on Graphics (TOG)
Computer Animation: Theory and Practice
Computer Animation: Theory and Practice
BIOMEDVIS '95 Proceedings of the 1995 Biomedical Visualization (BioMedVis '95)
Physically-based Animation of Volumetric Objects
CA '98 Proceedings of the Computer Animation
VIS '94 Proceedings of the conference on Visualization '94
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Shape-based volumetric collision detection
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Medial-based vertex deformation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical Models - Volume modeling
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Automatic Animation Skeleton Construction Using Repulsive Force Field
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Interactive Volume Manipulation with Selective Rendering for Improved Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Skeletonization and distance transforms of 3D volumes using graphics hardware
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Automated generation of control skeletons for use in animation
The Visual Computer: International Journal of Computer Graphics
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