Introduction to algorithms
Building skeleton models via 3-D medial surface/axis thinning algorithms
CVGIP: Graphical Models and Image Processing
On the Generation of Skeletons from Discrete Euclidean Distance Maps
IEEE Transactions on Pattern Analysis and Machine Intelligence
Volume animation using the skeleton tree
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Linear Time Euclidean Distance Algorithms
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation
CA '00 Proceedings of the Computer Animation
Automated generation of control skeletons for use in animation
Automated generation of control skeletons for use in animation
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