Automatic Animation Skeleton Construction Using Repulsive Force Field
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Widget based automated rigging of bipedal character with custom manipulators
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Automated generation of control skeletons for use in animation
The Visual Computer: International Journal of Computer Graphics
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