Legged robots that balance
Geometry-defining processors for partial differential equations
Special purpose computers
Recovery of Parametric Models from Range Images: The Case for Superquadrics with Global Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
From volumes to views: an approach to 3-D object recognition
CVGIP: Image Understanding - Special issue on directions in CAD-based vision
Of mice and monkeys: a specialized input device for virtual body animation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Integrating qualitative and quantitative shape recovery
International Journal of Computer Vision
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Triangles: design of a physical/digital construction kit
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Volume animation using the skeleton tree
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
The image processing handbook (3rd ed.)
The image processing handbook (3rd ed.)
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CUBIK: a bi-directional tangible modeling interface
CHI '02 Extended Abstracts on Human Factors in Computing Systems
SnakeToonz: a semi-automatic approach to creating cel animation from video
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
Proceedings of the Latin American conference on Human-computer interaction
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Interactive retrieval of 3D shape models using physical objects
Proceedings of the 12th annual ACM international conference on Multimedia
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Computers in Entertainment (CIE) - First anniversary issue
Constructed narratives a tangible social interface
Proceedings of the 5th conference on Creativity & cognition
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
Personal and Ubiquitous Computing
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Incompatible BLOCK: wonders accompanied interface
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Glume: exploring materiality in a soft augmented modular modeling system
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Distributed autonomous interface using ActiveCube for interactive multimedia contents
Proceedings of the 2005 international conference on Augmented tele-existence
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
ACM SIGGRAPH 2006 Courses
Smart Blocks: a tangible mathematical manipulative
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tracking 3D puzzle pieces for collaborative learning environments
ACM SIGGRAPH 2002 conference abstracts and applications
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Self-organizable panel for assembling DIY ubiquitous computing
Personal and Ubiquitous Computing
Proceedings of the 2nd international conference on Tangible and embedded interaction
AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Easigami: a reconfigurable folded-sheet TUI
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Prototyping digital clay as an active material
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Back to the real world: Tangible interaction for design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Cubeexplorer: an evaluation of interaction techniques in architectural education
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Inclusive design of ambient knowledge transfer
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Experiments in design synthesis when behavior is determined by shape
Personal and Ubiquitous Computing
Constructing virtual 3D models with physical building blocks
CHI '11 Extended Abstracts on Human Factors in Computing Systems
TiMBA: tangible user interface for model building and analysis
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
A computerized interactive toy: TSU.MI.KI
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Easigami: virtual creation by physical folding
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Situated modeling: a shape-stamping interface with tangible primitives
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
u-Texture: self-organizable universal panels for creating smart surroundings
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scan modeling: 3d modeling techniques using cross section of a shape
Proceedings of the 10th asia pacific conference on Computer human interaction
DuploTrack: a real-time system for authoring and guiding duplo block assembly
Proceedings of the 25th annual ACM symposium on User interface software and technology
Enjoying virtual handcrafting with ToolDevice
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Widget based automated rigging of bipedal character with custom manipulators
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
RoCuModel: an iterative tangible modeling system
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Construction toys are a superb medium for geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems—especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.