Tangible interaction + graphical interpretation: a new approach to 3D modeling

  • Authors:
  • David Anderson;James L. Frankel;Joe Marks;Aseem Agarwala;Paul Beardsley;Jessica Hodgins;Darren Leigh;Kathy Ryall;Eddie Sullivan;Jonathan S. Yedidia

  • Affiliations:
  • MERL, Mitsubishi Electric Research Laboratory;MERL, Mitsubishi Electric Research Laboratory and Frankel and Associates, Inc.;MERL, Mitsubishi Electric Research Laboratory;MERL, Mitsubishi Electric Research Laboratory;MERL, Mitsubishi Electric Research Laboratory;Georgia Institute of Technology;MERL, Mitsubishi Electric Research Laboratory;University of Virginia;MERL, Mitsubishi Electric Research Laboratory;MERL, Mitsubishi Electric Research Laboratory

  • Venue:
  • Proceedings of the 27th annual conference on Computer graphics and interactive techniques
  • Year:
  • 2000

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Abstract

Construction toys are a superb medium for geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of easy-to-use, tangible modeling systems—especially if the tangible modeling is combined with graphical-interpretation techniques for enhancing nascent models automatically. The three key technologies needed to realize this idea are embedded computation, vision-based acquisition, and graphical interpretation. We sample these technologies in the context of two novel modeling systems: physical building blocks that self-describe, interpret, and decorate the structures into which they are assembled; and a system for scanning, interpreting, and animating clay figures.