The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When Things Start to Think
A tangible interface for controlling robotic toys
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
AutoHAN: An Architecture for Programming the Home
HCC '01 Proceedings of the IEEE 2001 Symposia on Human Centric Computing Languages and Environments (HCC'01)
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
TUISTER: a tangible UI for hierarchical structures
Proceedings of the 9th international conference on Intelligent user interfaces
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
Computers in Entertainment (CIE) - First anniversary issue
A relative positioning system for co-located mobile devices
Proceedings of the 3rd international conference on Mobile systems, applications, and services
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
A cube to learn: a tangible user interface for the design of a learning appliance
Personal and Ubiquitous Computing
Distributed autonomous interface using ActiveCube for interactive multimedia contents
Proceedings of the 2005 international conference on Augmented tele-existence
Modular robotics as a tool for education and entertainment
Computers in Human Behavior
Physical shortcuts for media remote controls
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Back to the real world: Tangible interaction for design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Symbols for children's tangible programming cubes: an explorative study
Proceedings of the 2009 Annual Conference of the Southern African Computer Lecturers' Association
A specification paradigm for the design and implementation of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
InterCUBE: a study into merging action and interaction spaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
I-Candies: supporting semi-formal communication in a coffee corner
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Enticing sociability in an intelligent coffee corner
VISUAL'07 Proceedings of the 9th international conference on Advances in visual information systems
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Human-centred workplace: re-finding physical documents in an office environment
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Re-finding physical documents: extending a digital library into a human-centred workplace
TPDL'12 Proceedings of the Second international conference on Theory and Practice of Digital Libraries
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The Navigational Blocks project demonstrates a tangible user interface that facilitates retrieval of historical stories in a tourist spot. Orientation, movement, and relative positions of physical Blocks support visitor navigation and exploration in a virtual gallery. The Navigational Blocks system provides a physical embodiment of digital information through tactile manipulation and haptic feedback. The simple cubic form of the Blocks is easy to understand and therefore easy to use to manipulate complex digital information. Electromagnets embedded in the Blocks and wireless communication encourage users to quickly rearrange the Blocks to form different database queries.