R2D2 in a softball: the portable satellite assistant
Proceedings of the 5th international conference on Intelligent user interfaces
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
RAJA: a resource-adaptive Java agent infrastructure
Proceedings of the fifth international conference on Autonomous agents
Navigational blocks: navigating information space with tangible media
Proceedings of the 7th international conference on Intelligent user interfaces
A middleware component supporting flexible user interaction for networked home appliances
ACM SIGARCH Computer Architecture News - Special Issue: PACT 2001 workshops
BT Technology Journal
Hive: Distributed Agents for Networking Things
IEEE Concurrency
Web-Based Middleware for Home Entertainment
ASIAN '02 Proceedings of the7th Asian Computing Science Conference on Advances in Computing Science: Internet Computing and Modeling, Grid Computing, Peer-to-Peer Computing, and Cluster
SoapBox: A Platform for Ubiquitous Computing Research and Applications
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Understanding senior executives' use of information technology and the internet
Managing web usage in the workplace
Wearable Computing Meets Ubiquitous Computing: Reaping the Best of Both Worlds
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Simulation and augmentation: Issues of wearable computers
Ethics and Information Technology
Pervasive Servers: A framework for creating a society of appliances
Personal and Ubiquitous Computing
As we may print: new directions in output devices and computational crafts for children
Proceedings of the 2003 conference on Interaction design and children
Interactive and experiential design in smart textile products and applications
Personal and Ubiquitous Computing
Tangible ideas for children: materials sciences as the future of educational technology
Proceedings of the 2004 conference on Interaction design and children: building a community
ACM SIGPLAN Notices
Technology for design education: a case study
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Enabling open innovation in a world of ubiquitous computing
Proceedings of the 1st international workshop on Advanced data processing in ubiquitous computing (ADPUC 2006)
Systemic computation: A model of interacting systems with natural characteristics
International Journal of Parallel, Emergent and Distributed Systems - Emergent Computation
A Definition Approach to Smart Logistics
NEW2AN '08 / ruSMART '08 Proceedings of the 8th international conference, NEW2AN and 1st Russian Conference on Smart Spaces, ruSMART on Next Generation Teletraffic and Wired/Wireless Advanced Networking
Handcrafted physical syntax elements for illetterate children: initial concepts
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Intelligent Products: A survey
Computers in Industry
Back to the real world: Tangible interaction for design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Ozone: continuous state-based media choreography system for live performance
Proceedings of the international conference on Multimedia
From the internet of computers to the internet of things
From active data management to event-based systems and more
Situation semantics for things: everyday artifacts that come with pre-specified behaviours
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
Artificial Intelligence in Medicine
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From the Publisher:We live in a world of increasingly intrusive information technology, requiring that people meet the needs of machines rather than the other way around. In When Things Start to Think, Neil Gershenfeld explains why this has happened and how to fix it. This book presents a compelling vision of what the world will be like tomorrow, based on technology in the laboratory today. From a shoe that can exchange data through a handshake, to a universal book that can change the printing on its pages, to a supercomputer in a coffee cup, Gershenfeld shows how to dismantle the barrier between the bits of the digital world and the atoms of our physical world in order to bring together the best attributes of both worlds.