Programmable bricks: toys to think with
IBM Systems Journal
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The programmable hinge: toward computationally enhanced crafts
Proceedings of the 11th annual ACM symposium on User interface software and technology
When Things Start to Think
Spookies: combining smart materials and information technology in an interactive toy
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Using magnets in physical blocks that behave as programming objects
Proceedings of the 1st international conference on Tangible and embedded interaction
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
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Traditionally, the notion of "educational technology" has been equated with "educational computing". While computer technology is, and will continue to be, a central focus of educational technology, its importance is likely to be rivaled in the coming generation by developments in materials science. This paper represents an early attempt to discuss the role of novel materials in educational settings, and in children's lives more generally. We discuss a variety of fascinating new materials, all of potential importance in education; outline a number of existing and possible educational projects to make creative use of these materials; and discuss several issues likely to become prominent in educational research as materials science increasingly takes its place at the forefront of educational technology.